Originally Posted by brasco
Obviously this is a renderbeast, but how does it handle any single threaded stuff? I used to have a dual 5650 setup at work and it was a joy for rendering but it's 2.8 core clock made it bottleneck like crazy! This is what's holding me off going back to a dual setup, that and the stonking outlay - I went for Titans instead
It's a 3.1ghz processor (w/3.8ghz turbo boost), it's going to be slower than an OC'ed I7 core for core, but I haven't felt it. The turbo boost actually reaches about 3.94ghz according to 'CoreTemp'.
Nice result Adam. Works great for practically anything that would otherwise create unwanted triangles. I'm working on a beaten metal logo with retopo and normal maps, the results are insanely easy to create.
If you select the retopology guide brush and then select stroke/curve functions/frame mesh. This can give you even cleaner results if you have polygroups.
Another tip (though we've gone wildly off topic). If you're working with panel-loops or polygroups. If you select a single group, add/subtract an 'insertmesh', you can dynamesh that single polygroup again by releasing the dynamesh icon button and pressing it again. The ctrl drag won't work, but this does. It prevents you from having to commit the whole object to a dynamesh.
Couple more quick tests;