Originally Posted by JoelOtron
I can't say I've felt hindered. Even if I had the fastest PC money could buy I would most likely not choose to render the typical 5 minute-ish long full HD animation piece locally. I outsource all my rendering. I've considered setting up a PC farm, but in the end I dont think I want the headache, the heat or the utility bills. That could all change of course. I have thought about making the switch and will do so if I must. But for now, Mac
I outsource a good portion of my rendering work too, I don't expect that 3 machines (1 new, 2 old) can handle all of my animation needs. I'm not really praising the PC for its rendering speed, 16 new cores vs 12 old ones is not that big of a deal, but it does help.
You may not have felt hindered on your Mac, but I'd bet that if you sat in front of a new workstation, you'd realize that you just experienced a 3-4 x increase in your productivity (if not more). That's where a typical 3D artists spends the vast majority of their time, is it not? Actually creating and lighting the scenes.
Here's a combination of two non-production shots, where in both scenes I more or less forgot to concern myself with the final polygon count coming out of zbrush. This combined scene total is 47 million polys and still I can move around freely, without the editor view becoming a sea of boxes; Link
For me, I don't always want to concern myself with time consuming production values such as good topology, UV maps, displacement maps and all that other jazz, especially for personal projects. Sometimes you just want your creations to come alive and hope that your machine is up to the task. Some would call all of that geometry "awful planning" and I'd agree, but the results are what matter to me.