C4D Material/texture question-Need help ASAP

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Old 06 June 2013   #1
C4D Material/texture question-Need help ASAP

This is a very simple question that I cannot seem to figure out.
When I create a new plane in c4d, make a new material and its that default greyish/white one, I apply the texture to the plane by dragging it on, when I rotate the plane flatter to the camera it appears grey.I need help ASAP so yea...
Old 06 June 2013   #2
Welcome to the world of shading

- www.bonkers.de -
The views expressed on this post are my personal opinions and do not represent the views of my employer.
Old 06 June 2013   #3
This is probably caused by c4d's strong default specular setting. In the material, either turn down the height setting of the specular or disable it entirely.
Matthew O'Neill
Old 06 June 2013   #4
I turned off specular, but the same problem occurs, also
Shading :(
I didn't create any other light source...
What do you guys recommend I do
Old 06 June 2013   #5
Also, are there any "quick fixes" without going too complicated into lighting?
Old 06 June 2013   #6
Shading is needed for any kind of half way realistic illumination. Only if you go for non realistic rendering you can do without.
There are several options, Sketch & Toon offers shading that is not neccesarily dependent on the angle and you can use the luminance channel in a material to basicaly override the shading.
Are you sure this is realy what you are after? Do you have any example images of the look you want to achieve?
- www.bonkers.de -
The views expressed on this post are my personal opinions and do not represent the views of my employer.
Old 06 June 2013   #7
Looks like the default light!

Create a light, drag above plane, make child of plane, when plane is rotated, light stays relevant to surface, is that simple enough!
Computer Graphics, where the learning curve is 360 degees in X,Y,Z axis!
Old 06 June 2013   #8
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