Originally Posted by Skamierski
but i also hoped that maybe the internal hair render could be developed further as a particle rendering engine as it has potential for it.
That is exactly what the plugins pShade and pCache do, they use the hair API to extend hair into a particle renderer which can then be used with a standard C4D Material (which hair can't normally do). There is then the pShade shader which can shade using particle attributes. It works very well with X-Particles.
I'm sure Krakatoa will be a great addition, it has some very nice looking features, it will be interesting to see how they work within C4D. I'm especially looking forward to seeing how it plays with X-Particles.