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Old 06-25-2013, 06:08 PM   #61
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Quote:
Originally Posted by Skamierski
but i also hoped that maybe the internal hair render could be developed further as a particle rendering engine as it has potential for it.

That is exactly what the plugins pShade and pCache do, they use the hair API to extend hair into a particle renderer which can then be used with a standard C4D Material (which hair can't normally do). There is then the pShade shader which can shade using particle attributes. It works very well with X-Particles.

I'm sure Krakatoa will be a great addition, it has some very nice looking features, it will be interesting to see how they work within C4D. I'm especially looking forward to seeing how it plays with X-Particles.
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A question that sometimes drives me hazy, am I or are the others crazy?
 
Old 07-08-2013, 07:23 PM   #62
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X-Particles v2 support done. OSX coming this week...








100% Krakatoa SR.
 
Old 07-08-2013, 08:26 PM   #63
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Nice work man looks good can't wait to play

Cheers
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Old 07-08-2013, 09:04 PM   #64
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Excellent work! Looking forward to it!
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Old 07-08-2013, 09:53 PM   #65
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wwooohooo, great....cant wait to see some examples
 
Old 07-09-2013, 08:06 PM   #66
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Somebody pinch me, it might be I'm still asleep.
In an application that makes short work of everything but particle effects, Krakatoa will make fro a very welcome addition to my tool set. The potential here is huge. Congrats on successfully implementing it into our favorite 3D package.
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Old 07-17-2013, 01:36 PM   #67
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And here goes for the "other" 45.80%



(as always, right-click on the image-> show image for full resolution)
 
Old 07-17-2013, 02:12 PM   #68
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You've made me a very happy Mac guy. Many thanks!!!
 
Old 07-17-2013, 04:13 PM   #69
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Quote:
Originally Posted by uglykids
And here goes for the "other" 45.80%



(as always, right-click on the image-> show image for full resolution)


Great News, Daniel.
Was great to meet you in Munich. Greatings, Holger
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Old 07-17-2013, 10:28 PM   #70
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Originally Posted by HolgerBiebrach
Great News, Daniel.
Was great to meet you in Munich. Greatings, Holger


Cheers, Holger, was my pleasure. (btw I take no credits on the plugin shelf from you, wasn't my workstation on this screenshot :cool
 
Old 07-18-2013, 06:07 AM   #71
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Since when does soon mean at least a one months wait?

But seriously, game changer. We're gonna need a bigger boat kinda stuff.
 
Old 07-18-2013, 11:50 AM   #72
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Originally Posted by uglykids
Cheers, Holger, was my pleasure. (btw I take no credits on the plugin shelf from you, wasn't my workstation on this screenshot :cool

hehe...I didnt see it before....nice to see my Scripts in some screenshots on the Web
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Old 07-19-2013, 03:11 PM   #73
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Some features:

X-Particles 50 million particles rendering fast. (given you have enough memory)



and 80 million X-Particles rendering with Krakatoa colored by age with DOF (and not enough memory, hence the bad timestamp)

 
Old 07-19-2013, 03:37 PM   #74
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wow nice that time isn't too bad at all for the counts.

looking forward to trying it out.

cheers
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Old 07-19-2013, 06:07 PM   #75
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As a comparison, what would be the rendertime without krakatoa, using just X-particles and/or hair render?
 
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