Krakatoa SR for Cinema 4D to be released soon !

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Old 06 June 2013   #31
Originally Posted by hello2: I hope it will be real Krakatoa, not a cropped version.


Krakatoa SR doesn't currently contain all the features that the original MX version has. If that is what you are referring to.

Originally Posted by ThePriest: In the interest of staying on topic. Krakatoa is it's own render engine right? Or does it plug directly into C4D and render along side an AR scene? Does it play with VRay at all?


Thanks.

Its a completely independent renderer, hence its so fast and optimized. Solely meant for particle/voxel rendering for compositing.
 
Old 06 June 2013   #32
Hi Daniel,

congratulations from the VRAYforC4D team! now it is public;-)

i think this is a very good moment for c4d community,now we ave almost all good renders available krakatoa and even arnold too ( i know many our users use arnold and vray together on maya p.e)

all best
Stefan
VRAYforC4D
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Last edited by lllab : 06 June 2013 at 10:16 AM.
 
Old 06 June 2013   #33
Originally Posted by uglykids: Sorry, it just wasn't my intention to have this thread go into the plugin a VS plugin b "dead end" direction. If you are fine with X-Particles features and it serves your purpose, congrats
(also cheaper than Krakatoa SR). If you know Krakatoa and have a need for the specific workflow, features and feel it extends your toolset, you are welcome!




Which plugin do you mean? Krakatoa SR is developed from Thinkbox Software (prior PrimeFocus)

The bridge/exporter for Cinema 4D will be available by us.


Thanks for the reply. I've been aware of Krakatoa for some time but wasn't entirely sure what SR brought to the table, since most of the awesome stuff I've seen done with Krakatoa has been done in conjunction with Fume FX. Never paid that much attention to it since it wasn't an option.

X-Particles offers a lot of options for particle rendering and I wasn't sure what the main advantages were of Krakatoa SR, comparatively speaking. I would surmise from a bit of research that the main advantage is rendering speed, plus more sophisticated shading/shadowing options? And I guess there's export from both X-Particles and NaÔve Effex (or whatever it's called now)?

Cool stuff.
 
Old 06 June 2013   #34
Krakatoa is only a particle renderer right?

You still need something like TP/X-Particles/Naviť-Dpit Effex or realflow to create the particles first and pass it to Krakatoa to render them or am I wrong?

But can you uprez a simulation at render time for instance?

(sorry for the ingenuous question, but I don't really understand the workflow involved and where one could need krakatoa to render 5 billion particles if we actually can't generate 5 billion particles in C4D for instance.)
 
Old 06 June 2013   #35
Originally Posted by EricM: Krakatoa is only a particle renderer right?

You still need something like TP/X-Particles/Naviť-Dpit Effex or realflow to create the particles first and pass it to Krakatoa to render them or am I wrong?

But can you uprez a simulation at render time for instance?

(sorry for the ingenuous question, but I don't really understand the workflow involved and where one could need krakatoa to render 5 billion particles if we actually can't generate 5 billion particles in C4D for instance.)

Dpit has voxel domain for render or editor views, we can to operate by it.
Or Remotion SuperVoxels has sub-voxel generation feature. So we can
 
Old 06 June 2013   #36
Originally Posted by EricM: Krakatoa is only a particle renderer right?

You still need something like TP/X-Particles/Naviť-Dpit Effex or realflow to create the particles first and pass it to Krakatoa to render them or am I wrong?

But can you uprez a simulation at render time for instance?

(sorry for the ingenuous question, but I don't really understand the workflow involved and where one could need krakatoa to render 5 billion particles if we actually can't generate 5 billion particles in C4D for instance.)



While a general particle input is useful Krakatoa can also generate particles at rendertime from meshes/objects/geometry and extrapolate more particles into existing particle files/ simulations.

As this isn't happening inside the viewport only hardware limits apply. Yet Krakatoa is most impressive in handling massive particle amounts on very low memory footprints.
 
Old 06 June 2013   #37
OS X Support

From their twitter:

"Thinkbox Software ‏@thinkboxsoft 16h
I've been asked this recently so to be clear: OSX is being supported by #Krakatoa MY [maya plugin] AND SR [standalone] alongside win/linux"

It is confirmed now that SR will be running on OS X

@uglykids so will you all be porting your integration to OSX when their release becomes available?

Last edited by wiremuse : 06 June 2013 at 05:50 PM.
 
Old 06 June 2013   #38
Originally Posted by wiremuse:
@uglykids so will you all be porting your integration to OSX when their release becomes available?


eventually
 
Old 06 June 2013   #39
i think there is no x-particles versus krakatoa, it supports xparticles as far i understand (or soon, as we do), and it renders them extremely well and huge amounts . i know some users of us who will be extremly happy about the krakatoa option i think

stefan
__________________
V-Ray on FB:: http://www.facebook.com/vrayforc4d
http://VRAYforC4D.net
http://www.3dtools.info
http://rhino.io
 
Old 06 June 2013   #40
Stefan, are you support project(ceo, financially)?
as we do..., and it renders them extremely well and huge amounts . i know some users of us who will be extremly happy about the krakatoa option i think


I always think, that work is from nextlimit's(rf) developer, knowing that Daniel often writes about RF
 
Old 06 June 2013   #41
not quite sure i understand what you mean?
i am of vray on c4d (that's my project)
we do work on x particles support,that is not by next llimit ( i know NL too but are not direct related to them), krakatoa is also not by NL:
__________________
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Old 06 June 2013   #42
Why are we having cropped/light/different versions for Cinema 4D all the time?
VrayForC4D hasn't been updated core for looong time, I'm surprised it's still alive.
Krakatoa - cropped again?
Thinking Particles - cropped from original.

Who is next?
 
Old 06 June 2013   #43
part of post confuse me - as we do
I understood what you mean, i'm sorry.
About NL, i mean that krakatoa port made by c4d-plugin developer from NL.

2Hello2
Physical is cropped from Arnold
 
Old 06 June 2013   #44
VRayforC4D features the same core from ChaosGroup as is featured in Max and Maya. Why do you consider this cropped?

Originally Posted by hello2: Why are we having cropped/light/different versions for Cinema 4D all the time?
VrayForC4D hasn't been updated core for looong time, I'm surprised it's still alive.
Krakatoa - cropped again?
Thinking Particles - cropped from original.

Who is next?
 
Old 06 June 2013   #45
@ hello2, vrayforc4d is the youngest vray version (max, maya dev. had started many years before) , it has had last core update in december to core 2.35. it is continuous be worked on. it is very alive.

@ ilay, i think he(daniel) only tested the realflow plugin, he didnt develop itas far i know ,not sure, anyway he is no part of NL.

stefan
__________________
V-Ray on FB:: http://www.facebook.com/vrayforc4d
http://VRAYforC4D.net
http://www.3dtools.info
http://rhino.io

Last edited by lllab : 06 June 2013 at 09:07 PM.
 
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