how to make a spline like this ?

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Old 06 June 2013   #1
how to make a spline like this ?

hi i am new to this site and i have problem i need to make a spline that looks like this

floor heating system
 
Old 06 June 2013   #2
Create a plane. Convert it. Resort the vertices in the structure manager to reflect the right order. Use MoGraph Tracer to connect them.

cheers mnu
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Old 06 June 2013   #3
That's one way of doing it.
 
Old 06 June 2013   #4
Create a bunch of nulls in the right spot. Write a PyhtonGenerator to return a spline that connects the nulls ;-)

That's another way of doing it

Just draw it by hand

That's the third way of doing it

Draw the spline in illustrator or inkscape and import it

number 4

;-)
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Last edited by mnu : 06 June 2013 at 08:33 AM.
 
Old 06 June 2013   #5
Do a MoSpline Turtle System
Number 5
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Old 06 June 2013   #6
make a plain supdevide it once more than your desired structure.
select edges, convert to spline.

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Jops
 
Old 06 June 2013   #7
or make a small and big rectangle spline, put it under a cloner on blend mode to generate inbetweens, then just use spline mask to delete half, copy, rotate 180, move a bit and connect the halfs...
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Old 06 June 2013   #8
and yeah, turtle even has a spiral example in help, nice to start with
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Old 06 June 2013   #9
thanks for your help but i am not a profi so i need a little bit more detailed help.
 
Old 06 June 2013   #10
#6: Start with a simple helix spline and squeeze it in shape with a FFD.

Cheers Cube
 
Old 06 June 2013   #11
Originally Posted by renderjunge: thanks for your help but i am not a profi so i need a little bit more detailed help.


Really the simplest way would be to go into Top View, choose any of the Spline tools (Bezier or B-Spline would probably be the best choice) and simply draw the spline you need manually.
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Old 06 June 2013   #12
Originally Posted by mazab: Really the simplest way would be to go into Top View, choose any of the Spline tools (Bezier or B-Spline would probably be the best choice) and simply draw the spline you need manually.


This really would be the fastest method, unless you are doing a football field or something that massive.
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Old 06 June 2013   #13
Draw spline in Ai or C4D
Use outline command
Sweep spline
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Old 06 June 2013   #14
I draw it in Cinema using linear spline, then select all the points and convert to soft.
 
Old 06 June 2013   #15
Originally Posted by cubeman: #6: Start with a simple helix spline and squeeze it in shape with a FFD.
My favorite methode as well, by far.
 
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