Need help with using dynamics on only one specific part of floor

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  06 June 2013
Need help with using dynamics on only one specific part of floor


I need some help. I am trying to create a scene where a sphere breaks though an endless white floor. I am using the Thrausi plugin on a flattened cube to simulate the shattering of the floor. My problem is that the shattered cube is only supposed to be part of the foor. I would like the rest of the floor to still be a floor object so that it will keep the dynamics one would want for the floor. Another problem is this: The shattered cube dynamics are set to trigger on collision *with the sphere. But when I set a rigid body tag on the floor and place the shattered cube to be flush with the floor it obviously shatters instantly as it is assuming that this is the collision.

For the final version I would also like to sue a more organic shape then a cube for the shattering and have it seamlessly integrated with the floor. So far the only solution I can think off is to do it in separate passes and them comp them together but Im hoping there is a better way to do it without leaving c4d.

Any suggestions or help is much appreciated - Cheers in advance!
  06 June 2013
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