Advice needed - Texturing a subsea cable

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  05 May 2013
Advice needed - Texturing a subsea cable

Hey guys,

It's been a while since my last post here... I have a texture problem which looks real easy at first sight. I need to texture a subsea cable which has a 'spiral formed' band across. It does not need to bee that way exactly. When it jus appears to be that way it's fine with me.

The mesh is quite simple; jus a basic spline with a Sweep NURBS... So no need for a rope plugin or something. I does need to be animated at the end

Any clues?? Thanks in advance.

Lex de PrieŽlle | Studio Lex
  05 May 2013
greyscalegorilla has a candy cane tut - maybe the same techniques would work?
  05 May 2013
I'd use a gradient for the stripe and an angled noise for the bump: material.c4d material.c4d
  05 May 2013
LOL, Adam,you beat me to it.
I got carried away animating this with spline wrap.

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.13.4 / C4D StudioR12 / CS6
  05 May 2013
Thanks guys for both tricks... Really appreciate your help :-) here's the greyscale solution

C4D file

I think I go for your solution Adam. Thanks !
Lex de PrieŽlle | Studio Lex

Last edited by Lex1968 : 05 May 2013 at 02:44 PM.
  05 May 2013
Adam thanks for posting that scene file. I'd never noticed the transform effect in the layer shader, you may have sparked a minor revolution in my texturing!
  05 May 2013
Yes, very clever Adam
  05 May 2013
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