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Old 05-21-2013, 04:29 PM   #1
mdv
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Making 2D with 3D in C4D

Hey,

Can anyone explain how I could do something like this? Or explain how to make something like this? I always thought it was possible to make 2D in these programs but never tried, after watching this though I'm sure it's possible to do it.

http://www.youtube.com/watch?v=NKGPhKu3jNg
 
Old 05-21-2013, 07:54 PM   #2
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I don't think anyone will be able to wrap-up a short paragraph summary on how to make the game Guilty Gear...haha..
But in short the intro stuff is just an orthographic projection rendering.
http://en.wikipedia.org/wiki/Orthographic_projection
( Could just be flat 2d geometry for the logo model..or 3d..possibly some 3d wind on particles. )
The 2D styling in the game is... 3D character models rendered in a 2D style, with matte-painting backdrops ( straight-up 2D ), and the animated sky is simple animated backdrop using standard parallax techniques.
http://en.wikipedia.org/wiki/Parallax
2D toon style rendering is really about removing detail in the modeling of the shading. Breaking down the steps of the gradiated shading into simpler steps...or using a posterization technique. http://en.wikipedia.org/wiki/Posterization

C4D has a pretty cool Sketch & Toon render module you should read into, as it has a plethora of options for different drawing stylistic choices ( line thickness, line variation, overshooting..etc.. ). There are also tons of custom setups described here ( cgtalk>c4D ) for achieving a variety of stylized effects.

Were you curious about anything really specific within C4D?
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Old 05-21-2013, 10:59 PM   #3
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Sketch & Toon, 2 frames/sec. Done.
 
Old 05-22-2013, 06:52 AM   #4
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Gene Carlo Magtoto
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The shading IMO would be the smallest aspect you'd be worried about.

How far into 3d modeling/animation are you? Making something move like it's drawn in 2d would also require some knowledge in traditional animation/illustration, as the kinematics of a 3d character is way different from a 2d one.
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Old 05-22-2013, 02:11 PM   #5
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Theres good discussion about it over here:

http://www.polycount.com/forum/showthread.php?t=121144
 
Old 05-30-2013, 12:34 AM   #6
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It is very well executed..
 
Old 05-30-2013, 06:09 PM   #7
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That looks fantastic. Hard to believe those are 3D models.
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Old 05-31-2013, 08:53 AM   #8
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I recall watching some making-of of studio Ghibli's Howl's Moving Castle. They showed how they set the castle in motion with XSI.
You may want to read this from 3DW http://www.academia.edu/2006785/Kin...s_Moving_Castle
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Old 05-31-2013, 08:53 AM   #9
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