Making 2D with 3D in C4D

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 05 May 2013   #1
Making 2D with 3D in C4D

Hey,

Can anyone explain how I could do something like this? Or explain how to make something like this? I always thought it was possible to make 2D in these programs but never tried, after watching this though I'm sure it's possible to do it.

http://www.youtube.com/watch?v=NKGPhKu3jNg
 
Old 05 May 2013   #2
I don't think anyone will be able to wrap-up a short paragraph summary on how to make the game Guilty Gear...haha..
But in short the intro stuff is just an orthographic projection rendering.
http://en.wikipedia.org/wiki/Orthographic_projection
( Could just be flat 2d geometry for the logo model..or 3d..possibly some 3d wind on particles. )
The 2D styling in the game is... 3D character models rendered in a 2D style, with matte-painting backdrops ( straight-up 2D ), and the animated sky is simple animated backdrop using standard parallax techniques.
http://en.wikipedia.org/wiki/Parallax
2D toon style rendering is really about removing detail in the modeling of the shading. Breaking down the steps of the gradiated shading into simpler steps...or using a posterization technique. http://en.wikipedia.org/wiki/Posterization

C4D has a pretty cool Sketch & Toon render module you should read into, as it has a plethora of options for different drawing stylistic choices ( line thickness, line variation, overshooting..etc.. ). There are also tons of custom setups described here ( cgtalk>c4D ) for achieving a variety of stylized effects.

Were you curious about anything really specific within C4D?
__________________
www.mayajunky.com

All my favorites ~ Cinema 4D R13, After Effects, Photoshop CS5, Lightroom, Photomatic
 
Old 05 May 2013   #3
Sketch & Toon, 2 frames/sec. Done.
 
Old 05 May 2013   #4
The shading IMO would be the smallest aspect you'd be worried about.

How far into 3d modeling/animation are you? Making something move like it's drawn in 2d would also require some knowledge in traditional animation/illustration, as the kinematics of a 3d character is way different from a 2d one.
__________________
Do what you want to do, not what you think you want to do.
| ToothedWheel V2 plugin for C4D |UberTracer plugin for C4D |
 
Old 05 May 2013   #5
Theres good discussion about it over here:

http://www.polycount.com/forum/showthread.php?t=121144
 
Old 05 May 2013   #6
It is very well executed..
 
Old 05 May 2013   #7
That looks fantastic. Hard to believe those are 3D models.
__________________
----end of line
 
Old 05 May 2013   #8
I recall watching some making-of of studio Ghibli's Howl's Moving Castle. They showed how they set the castle in motion with XSI.
You may want to read this from 3DW http://www.academia.edu/2006785/Kin...s_Moving_Castle
__________________
Crazy people make better CG
 
Old 05 May 2013   #9
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:58 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.