Intersting / nice looks to show the inside of a machine

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Old 05 May 2013   #1
Intersting / nice looks to show the inside of a machine

Hello everybody

I have to visualize the inside (mechanics) of a machine.
But of course the inside parts are hidden by other parts and a hull (case) around the whole thing.

Therefore I'm looking for interesting and good ways to visualizing the inside but still showing the stuff around it.
Maybe transparent, maybe cut away with boolean.

I have some ideas but I would like to ask you guys if you know some cools ways.
Right now I'm not looking for "how to" tutorials but much more just for reference. Maybe videos you guys know that show interesting / nice ways on showing something that is hidden by something else.
Can be examples from medicine, cars, what ever, it's about the look right now.

Looking forward to your ideas and examples, I guess it could be very interesting also for other people here.

Kind regards
Oliver
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Old 05 May 2013   #2
I'm quite keen on the render-boolean look, where the cut surface takes on a simple flat shade, so clarify where all the innards are:



There was also a style I saw where the surface seemed to be peeled back, like a tin can. Can't remember the source, but it's something like this:

Peeled surface

And it looked nifty!
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Old 05 May 2013   #3
Neato, Chris.
I'm becoming partial to the solid cut look, too.

Oliver, have you seen David O'Reilly's rBoole plugin?
 
Old 05 May 2013   #4
Heres a post from my blog about a project where I was required to show the internal working of various machines. We went with a mix of transparent xray with sketch and toon overlays.

http://joelotron.com/2011/08/15/of-...-factory-floor/

https://vimeo.com/5316915

https://vimeo.com/5196298

https://vimeo.com/5087914


Might give you some ideas?
 
Old 05 May 2013   #5
Another method is the exploded view or "build" style. Aixsponza did some nice stuff in that style throughout their Redbull race pieces, and there was a really nice vfx-heavy car commercial maybe a year or so ago (white room--cant remember the make--audi?)
 
Old 05 May 2013   #6
Hi Oliver,
I'm a frequent visitor and forum contributor to http://technicalillustrators.org/

While the site is stills rather than video/motion focused, you might find a cruise through the blog useful as there are plenty of examples of cut-away / ghosted technical illustration work.

Here are a couple of C4D based stills of my own:

http://vantagegraphics.co.uk/project/slab-track/
(Ue the image arrows to switch: you could take this to full motion - basically two different renders - that you could animate between)

and another C4D / Photoshop job:
http://vantagegraphics.co.uk/project/ghosted-tram/

Last edited by Mike Abbott : 05 May 2013 at 08:02 PM.
 
Old 05 May 2013   #7
[QUOTE=JoelOtron]Heres a post from my blog about a project where I was required to show the internal working of various machines. We went with a mix of transparent xray with sketch and toon overlays.

[url]http://joelotron.com/2011/08/15/of-blueprints-and-beauty-passes-a-look-back-at-factory-floor/[/]

oh wow, these are beautifull; thanks for showing.

Regards, Robert
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Old 05 May 2013   #8
I'm also in process of showing interior functions of a gadget of some kind. Personally I believe I go with this cutaway style, it's clean and simple.
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Old 05 May 2013   #9
when doing cutaways i always ofset the cut of neighbouring parts. if you dont you run the risk that you loose the profile of the cut part, and partly because i am a detail junky

i have more examples on my website if you are interested. www.glenjohnson.de
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Old 05 May 2013   #10
Coming from a CAD/Drafting background, I find the cutaway to be more effective than transparency. The exploded assembly view as JoelOtron mentioned can be very useful. This is how I showed the individual 'objects' that made up my Poser Futeinokatana product. In animation, you could literally disassemble/reassemble the machine layer by layer.
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Old 05 May 2013   #12
Originally Posted by Kuroyume0161: Coming from a CAD/Drafting background, I find the cutaway to be more effective than transparency. The exploded assembly view as JoelOtron mentioned can be very useful. This is how I showed the individual 'objects' that made up my Poser Futeinokatana product. In animation, you could literally disassemble/reassemble the machine layer by layer.


typicly an exploded illustration would be used for parts catalogues and repair manuals, sure there are good examples showing exploded marketing stuff, and the cutaway for marketing and advertising as you can see the object complete with parts in place.
 
Old 05 May 2013   #13
Originally Posted by Mike Abbott: eg:
http://vantagegraphics.co.uk/project/lamp-assembly/
?


Exactly.
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Old 05 May 2013   #14
Originally Posted by theglenster: typicly an exploded illustration would be used for parts catalogues and repair manuals, sure there are good examples showing exploded marketing stuff, and the cutaway for marketing and advertising as you can see the object complete with parts in place.


Typically, the type of technical illustration depends upon the desired information being transferred. If for assembly/disassembly, then an exploded assembly view (or many) would be the best type to provide. If you are showing the assembled relationship of parts, even in action as the key/lock video shows, then a cutaway to see the internal static or dynamic relationship would be the best. It all depend upon what information you need to convey. Even penetrative transparency has its place for certain situations where the need for showing the complete mechanism overrides the idea of doing a cutaway (it would remove essential parts in some area). One could even use a partial/sequential disassembly to remove layers of the mechanism to show the full inner workings below a cover or other structures. It all depends on the technical and informational requirements. For instance, consider anatomical diagrams where 'layers' are removed in sequence: skin, fat, muscle/tendons, blood vessels, etc.
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Old 05 May 2013   #15
Originally Posted by theglenster: when doing cutaways i always ofset the cut of neighbouring parts. if you dont you run the risk that you loose the profile of the cut part, and partly because i am a detail junky

i have more examples on my website if you are interested. www.glenjohnson.de


Slightly OT but holydamn, was that modeled in C4D? Awesome.
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