|05 May 2013||#16|
The Third Party
Join Date: Sep 2002
Are you making sure to apply the mask to a solid color layer and not to you original ao layer?
|05 May 2013||#17|
Graphic Artist 2D-3D
Join Date: Dec 2005
Crap yeah, that does the trick indeed! Thanks! (You're right, I was using the original AO layer)
Now I'm cracking my brain trying to figure out WHY it works this way…
When I pick my selection from the combined RGB channel it's no good, but picking it from any of the other single RGB channels seems to work fine…? (probably obvious, but anyway)
Anyhow, it works fine, add create an action for it and it should be an easy + quick way to do this.
|05 May 2013||#18|
Join Date: Nov 2008
You might be interested in this shadow matte catcher, similar to the shadowcatcher plugin, but it uses a tweeked Sketch&Toon cell shader in the alpha channel.
**Edit, I can't seem to get it to work with area shadows, and I don't think it catches AO
Last edited by Greasemonkey : 05 May 2013 at 06:54 AM.
|05 May 2013||#19|
Join Date: Dec 2010
A similar way to convert your b/w-Alpha mask (mostly Shadow / AO / Object Passes) is:
GPU accelerated C4D rendering with m4d iray
|05 May 2013||#20|
Branding Strategy & Design
Join Date: Jan 2003
Thanks everybody for the responses.
The layer mask derived form the AO and shadow passes did the trick.
I was doing it a little bit wrong but good enough for what I needed.
Your method worked better. Appreciate the workflow suggestion.
How I wished I could use the plugins that were mentioned before and do it all in one simple click.. ja
Fernando J. Velarde
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