[Modeling]Making objects look destroyed.

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Old 05 May 2013   #1
Question [Modeling]Making objects look destroyed.

Hi,
I've got a question for you guys.
Recently I made a simple model of guitar,
http://screenshooter.net/0541795/tskniro
and now I want to make it look kinda old, destroyed, broken, I want to add some gaps and etc. What's the best and most efficient way to do that? Please, give me any advice where to begin?
Thanks.
 
Old 05 May 2013   #2
I would try following a tutorial along the lines of this:

http://www.thepixellab.net/cinema-4...unge-to-objects

I hope this helps!

Ryan
 
Old 05 May 2013   #3
Originally Posted by gdogfunk: I would try following a tutorial along the lines of this:

http://www.thepixellab.net/cinema-4...unge-to-objects

I hope this helps!

Ryan


Yeah, I think that it will help me at least a little, but I thought rather about something like this: http://farm1.static.flickr.com/64/2..._2fca855ad7.jpg Yesterday I found this thread: http://www.polycount.com/forum/showthread.php?t=92406 and now I think about using Zbrush to cut the guitar or something. I'll try this method as soon as I had some time, and I'll convey the results.
 
Old 05 May 2013   #4
For that, I might use something like http://xplode.valkaari.com/en/xplode.php where you can control the cuts and then texture the pieces accordingly.
 
Old 05 May 2013   #5
Fair warning, when you get into super organic cracks you end up with huge amounts of polys. Whenever I'm doing grunge, I use Paint on Poly a lot, just to add grit to everything. It's quicker and easier than trying to get nice cracks out of square polys. You can also select a region and cut it to shreds with the knife, then make your selection, split it, extrude it, and so on. Lastly, Paul's grunge shader looks super cool, even though I've never got it to work myself. There are no example files with it, so you've got to spend some time working out how to use it.
 
Old 05 May 2013   #6
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