Originally Posted by NiklasR
Really cool, douwe! The effector looks interesting. Any plans to make it public? The approach with the list sounds not so good to me. When you get a Vector just 0.0000001 offset from one that is already in the list, it will count as new point.
I was actually trying to do a Random Walker with Turtle/MoSpline, and this Effector was a prototype along the way.
Although it allows for tracing multiple paths, and already produces some insane effects when combined with other Effectors,
it's too rudimentary to be made public at the moment.
That Position List for example is way too brute and imprecise, as you say.
I could easily take it out, but that would kill the functionality that I like about it most:
it allows me to keep a Random Walker from passing through a previous Position, so the Paths never cross, which makes for a much more ingenious-looking grid.
I was thinking of checking against a diameter around each stored Position, but that's way too many calculations.
If you have any ideas to do that differently, let me know.
Good idea to throw PConnector at it, Derya.
And I like the shelf, Thomas.
Thanks again for the download, Niklas.