Facade Challenge

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  04 April 2013
Facade Challenge

I was hoping to to get some guidance in this latest project. I have got to recreate the
deco on this facade section. I am stumped about how to go about it. I have tried extruding the shapes, lofting splines, box modelling, spline wrap all have not given me what I need.
As you can see these are not just extruded shapes but have a rounded form to them.
I have circled an area I am interested in. The ball shape turns and bends to create the shape.
I am just lost in an effort to replicate this.
Any guidance would be most appreciated and thanks in advance.
Attached Images
File Type: jpg VenetianCarouselMarquee.jpg (88.5 KB, 146 views)
  04 April 2013
Sculpt it.
  04 April 2013
Hi Jeff, I should have stated that I am working in version 12
  04 April 2013
EDIT : Are you talking about the top "seashell-like" central piece, or the sorts of swirling vines all around?

Last edited by EricM : 04 April 2013 at 08:46 AM. Reason: Misread the OP
  04 April 2013
if you could separate the facade, you could boxmodel the swirling vines, drop them in a symmetry generator and use a flat object behind...
  04 April 2013
Eric, I am talking about the swirling piece on either side the center element in the circled
Carl, I tried the box modelling approach but it did not give me a good way to transition between
the "vine section" and end going into the "ball shape". Hope this makes sense.
  04 April 2013
If the object won't be visible too close to the camera, you could try a displacement map.

Last edited by ChrisCorr : 04 April 2013 at 12:18 PM.
  04 April 2013
Hi Chris, Thanks for the reply, actually yes in the past I have used displacement maps but in this case it will have to a pretty tight shot to show detail
  04 April 2013
Well then you'll just have to go with good old fashioned poly modeling and then using HyperNurbs. And count yourself lucky you have a symmetry plane. ^^

Check out these models (search for the wireframe renders) to get an idea for the topology.

  04 April 2013
I am trying to box model on a spline wrap but I am not able to end it correctly so it
forms a round shape
Attached Images
File Type: jpg Screen Shot 2013-04-25 at 10.18.08 AM.jpg (63.6 KB, 16 views)
  04 April 2013
These kinds of things are very easy to build with splines and sweepNURBS objects; they are easy to tweak and revise this way by altering the base splines.

A quick example:


  04 April 2013
Quote: I am trying to box model on a spline wrap but I am not able to end it correctly so it forms a round shape

It doesn't always have to be done in one continuous piece all the time. Just make a cylinder or squashed ball for the round end and merge the two together. If it renders ok, it is ok, even if they are separate pieces.

You can also commit the cylinder to editable poly and merge the two by hand or boolean.

You can commit your spline wrap to editable poly too and than use a cylinder as a reference to hand tweak the end points.
  04 April 2013
Here is a quickie I made using a extruded linear spline for the base outline and then tweaked with regular modeling tools.

The trick is to keep the base cage as simple as possible and wait with detail until you got the base shape right.
Attached Images
File Type: jpg orna.jpg (30.6 KB, 56 views)
Attached Files
File Type: zip orna.c4d.zip (52.1 KB, 10 views)
  04 April 2013
Hi Guys,
Well you have certainly gave me a lot to think about. I wish to send out a sincere thank you
to everyone for their time and ideas. NWoolridge and Aaaron thanks for those files I will be
looking at them closely.
Regards, Dave
  04 April 2013
For tutorial..... how to make.... check this.


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