Newbie question about textures

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Old 04 April 2013   #16
well the way that Element 3D works is that you can add a Diffuse,specular,reflection,illumination,normal bump, occlusion and environment. I have seen other people do it. I am just learning though and am not sure how to get those across.
 
Old 04 April 2013   #17
Originally Posted by draken182: well the way that Element 3D works is that you can add a Diffuse,specular,reflection,illumination,normal bump, occlusion and environment. I have seen other people do it. I am just learning though and am not sure how to get those across.


If that diamond is your object... it's defined through transparency, fresnel, interior reflectivity, refraction index, absorption... I don't see any of these in your list above. I don't know the first thing about Element 3D, but you need to recreate transparency effects somehow.
 
Old 04 April 2013   #18
The transparency is going to be a bit challenging as Element 3d uses an Open GL engine, and doesn't do things like index of refraction like Cinema's native renderer. I would bring in the object, and apply a base texture with your reflection map (but feel free to try others), a high degree of reflectivity, and then fool with the fresnel and fresnel bias settings of the shader you create. This will let your reflectivity have "falloff", meaning your object can be more or less reflective at certain angles. It may not be entirely realistic, but you don't need it to look perfectly real, right? It just needs to look good.

Objects like diamonds are defined heavily by the reflection of their environment and their transparency, although your example pic does not look too transparent (which is OK). Give the diamond something good looking to reflect! The environment/refelection map is going to be key.

On top of that, you could add glow (in the Element 3d layer's effects controls) with some chromatic diffraction.

The "beyond the basics" video on video copilot's site explains how to work the shaders pretty well, while covering reflection and fresnel.
http://www.videocopilot.net/help/el...depth_overview/

Here is the part of the manual detailing the materials:
http://www.videocopilot.net/help/el...-with-materials

The 1.5 update section of the manual details the glow and settings:
http://www.videocopilot.net/help/el...iles/#v15update

And lastly, don't bring in massive environment maps. Optimize them before bringing them in to maximize perfomance and rendering speed:
http://www.videocopilot.net/help/el...e-and-rendering
 
Old 04 April 2013   #19
WOW Venkman! Thanks a bunch! that is awesome! i will try that out right now! You are right, it doesn't need to look too real, just good. It was primarily the reflection that i wasn't getting from different angels etc.

Thanks again everyone, i will let you know how it turns out after the first run!
 
Old 04 April 2013   #20
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