CollieMouse SpaceNavigator plugin - Programmer needed for MAC connection

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  04 April 2013
CollieMouse SpaceNavigator plugin - Programmer needed for MAC connection

Good day;

I got a number of requests for a Mac version of the CollieMouse SpaceNavigator control plugin.

Unfortunately I do not own a Mac, so I can't compile or test, and the interest is not even remotely high enough to justify purchasing a Mac. (I tried offering it as donationware, but so far exactly one donation has been collected, so forget about that venue...)

I would like to make the plugin available for more people though (a new version with some error corrections and direct button support is in preparation). The Mac version would have to be done by someone who can handle the Mac side of things.

Do we find a volunteer on this forum? Preconditions:

- Owns a SpaceNavigator and has compiled a plugin before.
- R14.
- C++.
- Is acquainted with the Mac messaging concept (not the C4D messages - the Mac system ones). 3dconnexion includes an example for the API on Mac. The PC one was pretty useful.

It is necessary to connect a separate message loop to C4D that polls the SpaceNavigator events (however that may look on Mac; I am so naive and assume it's similar to the PC handling). Therefore it is not enough to throw the plugin into a new XCode project and compile it; the connective code has to be reprogrammed for Mac. This code has a size of 336 lines on PC, including comments, imports, and extras, but lots of that is taken from the 3dconnexion examples already.

The actual plugin functionality is encapsuled and separate from the message loop code; it does not need to be touched for the Mac version.

There is no money in it, sorry; I programmed the plugin mainly for my own purposes and offer it without serials or registration (and almost no one ever donates) so if you're going to do it, the honor should be enough ;-)
  04 April 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:44 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.