|04 April 2013||#1|
Join Date: Dec 2003
TP: Adressing MoGraph Clones with Xpresso?
I'm trying to get my head around this problem, but just can't seem to figure it out... perhaps somebody has an idea or a workaround?
My project is an animation where I'm emitting TP particles and want to "pin" Objects on their global position. These objects are basically Clones consisting of a Null-object with a sphere and a MoText Object as a child. I'm not working with the PShape node because I want to set the text of every individual MoText object to some particle-related value, e.g. the global X-position.
Is there no way to solve this via a MoGraph cloner? One quite unhandy workaround is working with hundreds of duplicated Null/Sphere/MoText objects that I feed through an linklist in Xpresso, but if I want to adjust the font or materials I have to select all of the individual child nodes. I could set up some selection tags, but that still looks too awkward to me considering it could perhaps be done with an iteration or so...
Has anybody already encountered and solved this problem (perhaps even without python), or found an efficient workaround?
I'll try to post a example scene tomorrow.
Thanks in advance!
|04 April 2013||#2|
Join Date: Aug 2002
at least for me it is still a bit unclear what is meant with 'this'.
Quote: Is there no way to solve this via a MoGraph cloner?
you have a particle which carries as its shape a MoText object which
is not mapped with a PShape node, but by some undefined cloner object.
now you want to change the clone shape based on the global x-position ?
the most common way to alter the particle shape data based on a variable
is to create an animation ranging from MinState to MaxState and then
access these values with the particle age in your particle animation. i am
not quite sure how MoGraph is meant to help you with this (as you said no
PShape node), because MoGraph suffers from the same problem, altering
the clone data is only possible by morphing/blending it.
|04 April 2013||#3|
Join Date: Sep 2003
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