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Old 04 April 2013   #16
Originally Posted by Neil V: Thanks Pit. I'm leaning towards giving ZBrush another go. As I said before I never quite liked the interface but that's obviously just down to me since so many users rave about it. Time to be brave and try again..... ;o)


you can also try my modeling script bundle for c4d. it contains over 40 modelling scripts.
especially usefull is smoothedge and retopo-scripts.

http://www.holgerbiebrach.com/?page_id=28
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Old 04 April 2013   #17
Best modeling software at the moment is Modo for hard surface/subd. Modo also has excellent retopo tools.
 
Old 04 April 2013   #18
Originally Posted by Firebeard: Best modeling software at the moment is Modo for hard surface/subd. Modo also has excellent retopo tools.

no, you are wrong. Cinema4D is the best Modelling-App of the World and the hole universe and will it always be. And only what i say is true
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Last edited by HolgerBiebrach : 04 April 2013 at 09:25 PM.
 
Old 04 April 2013   #19
actually, a very under rated Nurbs modeller is Bonzai 3D from Autodessys (makers of Form-z)

I actually do all my modelling in C4D too, even though I have a few other options.
It seems to me that if you put in a bit of effort to learn C4D's ways, you'll find that it's quite good for modelling.
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Last edited by noseman : 04 April 2013 at 09:34 PM.
 
Old 04 April 2013   #20
Originally Posted by Neil V: Thanks all. ZBrush does intrigue me and I tried to get into it a year or so ago but couldn't get my head around the interface. Can anyone recommend a decent tutorial so I can give it another go?


Anything Scott Spencer is gold:

http://www.thegnomonworkshop.com/st...-4#.UV3vr3ASPUw

http://www.amazon.co.uk/ZBrush-Char...s=scott+spencer

http://www.youtube.com/watch?v=3IoVPdZcGWI

Hope this helps
 
Old 04 April 2013   #21
Originally Posted by HolgerBiebrach: you can also try my modeling script bundle for c4d. it contains over 40 modelling scripts.
especially usefull is smoothedge and retopo-scripts.

http://www.holgerbiebrach.com/?page_id=28


Hey Holger, for some reason your retopo tools aren't working right for me in R14. I'm thinking there may be a bug in the shrinkwrap deformer as it seems to have a hard time figuring out whether to place points on the outside or inside of a mesh. Anyone else? If so I'll report to Maxon.
 
Old 04 April 2013   #22


There are also lots of good, free tutorials/demos at Pixologic's ZClassroom: http://pixologic.com/zclassroom/homeroom/
 
Old 04 April 2013   #23
Originally Posted by AdamT: Hey Holger, for some reason your retopo tools aren't working right for me in R14. I'm thinking there may be a bug in the shrinkwrap deformer as it seems to have a hard time figuring out whether to place points on the outside or inside of a mesh. Anyone else? If so I'll report to Maxon.

yes please report anything regarding snapping to Maxon. this is nothing my script can change.
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Old 04 April 2013   #24
Yes, I stumbled upon these issues and already reported the snapping issues.
I think Shrinkwrap might have some problems as well, but I need to test some more.
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Old 04 April 2013   #25
Originally Posted by HolgerBiebrach: no, you are wrong. Cinema4D is the best Modelling-App of the World and the hole universe and will it always be. And only what i say is true



Mmmmkay. Why don't you go and play with the other kids over there.
 
Old 04 April 2013   #26
Originally Posted by Neil V: Ah, Rhino isn't quite ready for OS X by the look of it. Shame. It looks very powerful.


You should look into it...last time I looked at rhino on the MAC they had a free version as long as you provided feedback...essentially an open beta.
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Old 04 April 2013   #27
Aside from the already mentioned Zbrush, Modo, Moi3d a few others that I get some good use out of for specialised tasks.

ViaCad is not up there with Moi3d or Rhino but can give some good results and you can't beat the price. It is a solid modeler, and is more non-destructive than Moi3d with a decent push/pull tool that is not exactly Spaceclaim quality but still good at the pricepoint. Quite clean polygon exports as well:

http://www.punchcad.com/p-9-viacad-2d3d-v8.aspx

I wouldn't bother with Wings3D anymore (it was my first poly modelling software so I was fond of it) since Blender had mostly surpassed it as a poly modeller. I mostly use C4D for box modelling , but some things that Blender does better are bevels(not as good as Modo but not far off), symmetry, and general workflow speed. Also some specialised tools such as dyntopo (very sculptris-like), b-surfaces(retopo and much more) ,the skin modifier (like z-spheres) and remesher. The uv tools are also killer and worth learning the basics of the package for this alone!

http://wiki.blender.org/index.php/D...ology_Sculpting

http://www.youtube.com/watch?v=ZYR7YMMe044

http://vimeo.com/26339130

http://wiki.blender.org/index.php/D...4/Skin_Modifier

Last edited by Zendorf : 04 April 2013 at 02:18 AM.
 
Old 04 April 2013   #28
Originally Posted by HolgerBiebrach: no, you are wrong. Cinema4D is the best Modelling-App of the World and the hole universe and will it always be. And only what i say is true


I definitly agree that ! I use for all my stuff C4D... there is no need for an extern modelling App. C4D got everything you need for modelling! Just learn your tools and how to use them.
 
Old 04 April 2013   #29
ZBrush is so poweful for conceptualizing models with little knowledge of what you want to do before you start, that it almost feels like cheating. Now with the hard surface modeling tools becoming refined and Pixologic focusing heavily in this area, it'll only be a matter of time before I go this route for the vast majority of my modeling needs.

Out of production, I can disregard good topology, quads and low poly count and let loose. I don't care if I have a 2 million poly object, so long as it renders well.
Though on the job, under scrutiny, there's still a trouble getting models accepted that have been through ZBrush's decimation process. Retopology and projection is an option, but not when you've gotten carried away.

So while Zbrush has a ways to go in terms of being the quintessential way to model everything, it's still the most refreshing approach to creation that I've ever experienced. Hands down most innovative 3D app ever made. And for those concerned about the process/interface, it's really not that frightening after a couple of weeks.
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Old 04 April 2013   #30
My modelling is mostly Modo and Moi nowadays but I bought Modo at v1 and it does feel very bloated now. If it's your only package I can imagine being delighted with it but the added complexity slows me down a bit when all I want is to bash some polygons about.

I've considered going back to Silo for pure modelling, that's where I learned sds modelling and the whole experience of using it was so fast and fluid it felt like you could build anything in there. Modo came along with a few better and more innovative modelling functions and I applaud their innovation but it became quite unstable and just less fun to use. A bit like Moi and Rhino - nobody would doubt the Rhino tools are much better and more advanced than Moi but Moi is actually fun to use, where I'm always trying to remember what icon means what in Rhino!

ZBrush is the one I've been meaning to use more for years now and becomes more compelling with every release. Fwiw, I really like the Zbrush Workshop Intro to Zbrush vids. Hours and hours of great info for a very reasonable price. But ZClassroom is a good start too. Feel like I've turned a corner recently with ZBrush thanks to the Zbrush Workshop videos.
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