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Old 04-03-2013, 10:50 AM   #31
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I broke my rule and watched this one. I hope this is not just going to be Mograph back and forward to AE because that pretty much a given at some point. It would be a bit of an anticlimax if it's not something we were not expecting. Not that I'm against Mograph, AE coolness because that would be pretty cool. I'm just hoping it's going to be something that's super cool, even super cooler than Morgraph, AE coolness.
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Old 04-03-2013, 11:07 AM   #32
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Quote:
Originally Posted by Srek
more?


no... please not
whatever is coming it will hardly stand up to this hype and we will have a lot of disappointed people here complaining

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Old 04-03-2013, 11:14 AM   #33
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Quote:
Originally Posted by Jops
no... please not
whatever is coming it will hardly stand up to this hype and we will have a lot of disappointed people here complaining

Jops

people complaining is the fun part
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Old 04-03-2013, 12:13 PM   #34
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i do not want to be spoil sport, but are multiple threads for basically the same
topic necessary ? for everyone else this would be considered as impolite or
spaming. however, i hope you can fulfill the set expectations.
 
Old 04-03-2013, 12:29 PM   #35
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Quote:
Originally Posted by Zendorf
Actually I was implying more of a Katana workflow than Normality, but since you brought it up..... I have tried the Normality AE workflow many times before and given up due to the crappy aliased normal passes that C4D spits out. I had a few good conversations with the developer of the Normality plugin years ago and sent him some example C4D normal passes. He unfortunately confirmed that they were were not suitable for use with his plugin because it needs an antialiased pass. As one of the few people who actually donated to the developer to port it over to Mac, I was disappointed that I couldn't get the workflow to work!

I realise that technically an aliased pass should work better, likewise with a depth pass for post DOF, or UV pass for post texturing, but in most cases I have not found this to be the case. Which comes back to one of my many passes- related requests over the years to Maxon....that of providing the user with a checkbox option of AA with each pass.

Btw, I have tried the same Normality technique with passes from Blender with much better results, since it provides an AA normal pass, so I know that there is nothing wrong with the plugin. Anyway, Adobe needs to get their act together as much as Maxon in this respect, so that you don't have to cobble together third party plugins to use a relighting workflow that is taken for granted with Nuke or Fusion.

Sorry for my OT excursion and back to the issue at hand....so what is the video frame in the static that provides a clue, as I can't pause it


I was actually thinking of the Pixel Cloud plugin by Blurry Pixel, but I haven't tried it myself. I guess the C4D plugin he mentions is no longer necessary as R14 can output a point position pass natively: http://m.youtube.com/#/watch?v=U_qi...v%3DU_qisVLPBwI
 
Old 04-03-2013, 12:38 PM   #36
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as a beta tester its good to know what the people in these video's are talking about


I hate you already...

And yes, setting the expectations so high paves the way for a massive disappointment in the end.

At least we have a hint it's about mograph, so yeah... probably AE related.
 
Old 04-03-2013, 01:45 PM   #37
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Oh, you guys are playing a dangerous game! When are you announcing? The first day of NAB?
 
Old 04-03-2013, 01:59 PM   #38
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Quote:
Originally Posted by Venkman
Oh, you guys are playing a dangerous game! When are you announcing? The first day of NAB?


Announcing? What? Where?

Oh sorry, should have told you. These videos are a result of our latest "Cryptic Remark Hype Challenge". The Outtakes are from the finalists, on NAB we will announce the winner
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Old 04-03-2013, 02:01 PM   #39
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I hope this isn't just an update of MoGraph. There are other more pressing issues that need addressing first.
 
Old 04-03-2013, 02:04 PM   #40
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Poor Maxon. Damned if you do, damned if you don't.
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Old 04-03-2013, 02:11 PM   #41
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Motion graphics is only part of how I make my living, so I get what Neil is saying

I always welcome new features though, can't wait to see what this is, then I'll start bitching... (jokes!)

cheers
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Old 04-03-2013, 02:58 PM   #42
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It sounds like we are getting new sculpting brushes.
 
Old 04-03-2013, 02:59 PM   #43
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Quote:
Originally Posted by PhoenixCG
It sounds like we are getting new sculpting brushes.

Doubt that those motion graphics guys in the videos would be so hepped up about new sculpting brushes.
 
Old 04-03-2013, 03:11 PM   #44
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or node based material editor... :/
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Old 04-03-2013, 04:28 PM   #45
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Designers and Motion graphics people spend half of their time in Adobe products if not more.
So far we've heard this new absurd thing will change the way designers and motion graphics artists work. Maxon and Adobe announced their partnership a few weeks ago. That rules out a whole lot of stuff. So theres a venn diagram to be made (most of which is composed from a big cryptic circle with the word NAB on it)
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