Originally Posted by Srek
Just saying "No, this will not happen" can turn out to be wrong in very short time. Our developers are constantly working on solving problems that are as old as CINEMA 4D itself. Sometimes there are fast solutions, sometimes there are no solutions and more often than not it just takes a long time until a viable solution for a tricky problem can be found.
In the past i was surprised many times by some ingenious trick with which previously simply impossible stuff suddenly became easy.
On the other hand we had several occasions where stuff we thought we had wrapped up and practically ready to release turned around and bit us so hard that it was impossible to release and maybe even got scraped completely in the end.
Yes but this is a feature that was 'taken out' of the software, not something new (let's bring the old renderbatch back is also an option)
So when maxon made the all new renderqueue (and i'm sure with the best intentions)
Maxon and the betatesters thought a full preview isn't that important while doing many (large) images,
can be they didn't see that coming, mistakes happen all the time, no problem
BUT please correct the mistake in a future update or give those users an alternative
I can't use the renderqueue for final images, instead i render straight to the picture viewer, set my alarmclock and
i get up in the middle of the night to start a new rendering, rather this than seeing a mistake the next morning that i could have solved with few clicks
lucky this doesn't happen all the time, but when the deadlines are tight, yes that's the way it goes