UV Mapping - Relaxing rotates my polygons diagonally

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  04 April 2013
UV Mapping - Relaxing rotates my polygons diagonally


Trying to get my grips on UV-mapping in Cinema. I usually go the long road and do a lot of manual labour to get my UVs to be layed out as I wish. But Im trying to figure out all the shortcuts as I go along. Something I am wondering is why BP insists on tilting my UV faces diagonally whenever relax them. In world space the polies ar perfectly vertical/horisontal, and I do a cubic projection and a relax -> Diagonal. It keeps the correct proportions on the faces but I have to rotate them back to vertical and horisontal after each time, something that can be quite cumbersome.

Any tips?

- Colin
  04 April 2013
You need to pin some points beforehand so it keeps them (and the rest) oriented properly.
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  04 April 2013

I´ll do that

- Colin
  04 April 2013
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