Reflection Occlusion

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  04 April 2013
Reflection Occlusion

Hey everyone,

I was wondering if there's a way to build a reflection occlusion pass like one shown here - (not to be confused with ambient occlusion).

I think Mental Ray and Render Man both have this feature but I haven't seen anyone talking about it in C4D forums.

Any insight would be greatly appreciated.

  04 April 2013
If you use an environment channel in a material for the fake reflection, it automatically occludes the geometry anyway, objects can both reflect and use environments, so you might find the pass isnt needed in the first place.
Matthew O'Neill
  04 April 2013
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