Joining two spheres in Cinema 4D

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 03 March 2013   #1
Joining two spheres in Cinema 4D

Hi guys,

I'm trying to do some simple modelling using primitives this time (please see the Spheres-2 gif attached).

I want to join two spheres together so they they have a nice curved connection to each other. But I tried Boole and it really messed up the mesh, so when I applied hypernurbs afterwards, it looks terrible (see Spheres.gif attached).

Can anyone tell me how I can join to spheres to get the same effect as in Spheres-2?

Cheers!
Attached Images
File Type: gif spheres.gif (56.2 KB, 69 views)
File Type: gif spheres-2.gif (26.0 KB, 80 views)
 
Old 03 March 2013   #2
First thing that comes to mind is THIS plug-in;looks pretty awesome to me.
There is a VIDEO that shows just exactly what you're asking for.

Regards, Robert
__________________
C4D R18 Studio, V-Ray, 3D-coat, MarvelousDesigner, Substance Painter/Designer, Houdini Indie, Rhino
Website

Last edited by Robert Glotzbach : 03 March 2013 at 03:04 PM.
 
Old 03 March 2013   #3
MagicMerge from Nitro4D gives a clean result 90% of the time.
When it doesn't, you can always re-position slightly and try again.
Here

It's free, but I highly recommend donating to his cause.
__________________
۩PRIST

 
Old 03 March 2013   #4
You guys are geniuses! Thanks for your help!!!
 
Old 03 March 2013   #5
Magic merge is a very useful plugin. Nitro4d aka Lazaros did it again!
 
Old 03 March 2013   #6
besides the great plugins out there, the main reason you can't join these 2 spheres is the orientation.
You need to make sure the 2 spheres are aligned in a way where the topology is consistent across both.
Just rotate both the spheres 90 degrees so that the top face you.

Boolean modelling can become very easy if you pay attention to these details.
Sample file attached

Happy modelling

spheres_merge.c4d
__________________
----------------------
noseman.org
 
Old 03 March 2013   #7
I agree, working with booleans is fun. But with C4D you have to pay too much attention to the topology and the orientation.
 
Old 03 March 2013   #8
If I really get stuck for a solid weld. ZBrush is your friend.
Dynamesh for the boolean - Qremesher for retopology - Polygroups and Polish by features to refine.

__________________
۩PRIST


Last edited by ThePriest : 03 March 2013 at 04:08 PM.
 
Old 03 March 2013   #9
The lack of a fillet option for C4D booleans remains a major headache. I hope Maxon will address this one day. In the meantime, IMO, NURBS programs like Rhino and MoI are still the best solution.
 
Old 03 March 2013   #10
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:13 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.