Originally Posted by fluffouille
You guys need to RTFM and learn how to use the keyframe selections.
Right-click any parameter and add to the keyframe selection. Once done, only the parameters that have been added to the selection will be keyframed.
I'm sorry fluffouille, but it seems I couldn't make myself clear enough in my posts. But I'll go over it again;
1- The whole keyframe selection thing is a time consuming load of crap, whether you RTFM or not... And, you can NOT make all the parameters non-keyframeable btw, it has to be one except the others. This is NOT a "Maya is better" thing. The USFAA sets aviation standards and the world follows suit despite the fact that other countries have their own aviation agencies, this does not necessarily mean that FAA rules and good ol' US knows better than everyone else, it's because it's all about safety, period... Workflow is everything and if Maya has a proven and streamlined one already in place, there should be no shame in others choosing to adopt it, like C4D.
2- When one is animating, he/she will want to adjust certain params just for the sake of tweaking stuff, not necessarily to animate them. C4D assumes that once the user is in auto-keyframe mode, he/she is gonna animate every god damn thing he/she clicks on. Instead of having to deal with adding maybe hundreds of params to keyframe selections, wrestling with turning on and off the auto keyframe button on and on and on throughout the course of a session, there's just one thing, just one danged thing that can solve everything; having an option in animation prefs that'll set the auto-keyframe mode so that only the params/channels that have been keyframed or have an fcurve attached to that will get key framed. Simple and clean...
I'm not trying to oppose you or diss C4D in anyway. But unfortunately, Maxon is quite blindly conservative when it comes to listening to its customers' wishes. One version has to be dedicated to overhauling workflow in every field in this great software. Prioritizing sculpting enhancements into the modeling pipe, where on the other hand the standard user can't even do a decent bevel and has to look around for a plugin to get it done, is by all standards, ludicrous... The same thing goes for animation, sorry...