Any way to force NET-render to do its job?

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Old 03 March 2013   #1
Any way to force NET-render to do its job?

Hi,

Why does NET-render insist on not distributing a remaining workload to idle clients? This can be especially frustrating when rendering out high resolution still images (from various camera angles within a single file) for print where the render times can range into several hours per frame.



I find the only way to "trick" NET-render into doing what its supposed to do is by splitting a single file of say 4 camera angles into 4 separate files. It's a feasible workaround and gets the job done but impractical in that it represents extra steps + wasted disk space.

Am I doing something wrong? Is there some obscure checkmark I've missed?
I'm happy for any tips and insight here.

Cheers / Alex
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Old 03 March 2013   #2
Hello there,

it usually happens when netrender does not find textures. Make sure that ALL textures are in the folder on the server, and they are the ones referenced in the scene only. You could click on the job name, and there it states if there are some texture errors.

this might help.

Cheers

Peter
 
Old 03 March 2013   #3
Originally Posted by Eszenyip: Hello there,

it usually happens when netrender does not find textures. Make sure that ALL textures are in the folder on the server, and they are the ones referenced in the scene only. You could click on the job name, and there it states if there are some texture errors.

this might help.

Cheers

Peter


Thanks for your reply
Nope, Its not the textures...they're all accessible to each client.

This issue usually occurs for the last <10 frames of an animation. I think the NET-render somehow decides that because there are so few frames remaining, one client might as well finish them off which is absolutely fine if your frames render in less than 3 minutes. However, if the last 4-10 (poster sized) frames take several hours to render and you see your stack of machines humming away, doing absolutely nothing, the whole purpose of NET-render seems defeated - at least in situations like this.

Hmmm... must be a bug!

Cheers / Alex
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Old 03 March 2013   #4
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