Thinking Particles?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 03 March 2013   #1
Thinking Particles?

Hi.!

How to get thinking particles to become visible when an object is broken, then uses thrausi. If you use the "step" inside the distribution is smoke visible at all times when a pipe falling over before the break, but to get it you have to use "count" in the distribution of the Matrix, enter the value key value in the timeline manually to get the smoke visible when it is broken also look in the tracer that the course must be in the "From End" Limit. Is it possible to get this value without the key. so that Automatically becomes visible when the wrap? Have also tried to step, even vertex and other settings in there. Thanks for the help.!
 
Old 03 March 2013   #2
what???
could you please explain what you want to know?
__________________
insekt8.de
 
Old 03 March 2013   #3
Yes, sorry but the broken english and lack of proper sentence structure make it really hard to understand what it is you want.
__________________
One on one Online Instructor for Cinema4D | Visit www.Fluffy4D.com for more info.
 
Old 03 March 2013   #4
Here is an example.
Have done it now, I asked maybe a little difficult.
Have confused step and count in matrix.
to count the smoke visible on the shaft, before it is damaged. The step will be as it should be.
sorry with my english.
When the problem is resolved.
 
Old 03 March 2013   #5
hmm, i think we really would like to help of we could, but even after looking into the scene i still dont really understand what you mean....
what do you mean by "count the smoke"?
__________________
insekt8.de
 
Old 03 March 2013   #6
no no, inside the layout where the matrix-Object - Object Properties in Distribution.
where there is a box for the value to set the "distance" tightness "of the matrix on the spline.
 
Old 03 March 2013   #7
It may be confusing, but the solution for showing smoke at, and after the break in the pipe, is rather clever.

Thanks for posting your solution.
 
Old 03 March 2013   #8
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:06 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.