camera shader size limitation?

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Old 03 March 2013   #1
camera shader size limitation?

Not sure if this is a bug, a limitation or user error but I'm using the camera shader in R14 and am running to an issue that seems to be related to the resolution size.

If I render with a resolution of 800x800, the camera shader works as expected. In fact, any rez with a film aspect ratio of 1 or greater works. When you render at 800x801 or any film aspect ratio of less than 1, the camera shader no longer renders. See the linked scene file for reference.

Any ideas? thanks in advance for any insight!!
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Old 03 March 2013   #2
No ideas I'm afraid, but I can confirm that it doesn't render with any portrait aspect ratio. Viewport renders seem to work though – odd.

Old 03 March 2013   #3
works fine in both R12 and R13
Old 03 March 2013   #4
Strange. I just tried it in R13 and, for me, it's broken there too.

OSX 10.6.8
Old 03 March 2013   #5
You can have a look at our Camera Shader (free) for a quick alternative
Old 03 March 2013   #6
iv made a bugreport to maxon.
Dataflow Donation Cinema 4D Beta Tester
Old 03 March 2013   #7
As long as the width is higher than the height, the image renders for me (so 800x799 works, too) - but the image is getting stretched if the proportions are not 1:1 ... very strange.
Old 03 March 2013   #8
Thanks everyone. Seems it is a bug and Mallard's camera shader does the trick as a workaround. Cheers!
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Old 03 March 2013   #9
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