UV's not included in Alembic export

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  03 March 2013
UV's not included in Alembic export

I'm exporting some stuff to the Alembic format and bringing it into Nuke, but it doesn't seem like it's exporting the UV's correctly.

If I just apply a material in C4D, tweak the UV's a little and export everything to Nuke via Alembic, when I apply the same texture to the cube in Nuke, it doesn't match, like it's ignoring the UV's from C4d.

Is there some setting in the workflow I'm missing somewhere? Thanks

is there any way to bake out the UV's on a cloner object? I think that's why they're not working.

Last edited by theta2 : 03 March 2013 at 06:31 PM.
  03 March 2013
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