Originally Posted by 51M0N
Quite a limited way to see this. VFX artists and animators instead of being considered expendable material, just because their face or voice is not shown or heard in the film, and should be entitled to a fair share of the profits they helped to produce.
Even though I am in a part of the industry yet unaffected by this trend, if VFX artists are kept being treated like machines it will eventually affect everyone. It doesn't matter where we are, we should unite and support this internationally, instead of trying to find semantics to make fun of.
I'm all for change in the industry, particularly how the big six and VFX studios relationship works. But the specific group that started the greenscreen profile pic movement stand for a lot of things. You can't simply join the cause but pick and choose which part of their movement it represents. I listed the three main things VFX solidarity stands for. You choose a greenscreen profile pic and you say you support all three which I think the vast majority, especially those outside the US, do not. As Leigh said in another thread, this VFX solidarity movement is clearly a US solidarity, not a global one.
The other disappointing thing about the Maxon one, is that being on a corporate site it really should have at least linked to an article or something else explaining the reasoning behind it. If I went to their site a month ago, I'd assumed it was simply a marketing message saying that without C4D you'd have just a green screen, but c4d make the worlds you put in that green screen. I'd not associate it with a political cause.
And unwarranted, really, do you claim that your first post wasn't educating me on the plight of R&H's non US studios?
Originally Posted by ChrisCousins
Anyway, keeping it vaguely on topic as a Cinema/Maxon thread... perhaps a move to more freelance-based talent would be a good solution. Crew up for big productions, block bookings are every freelancers friend, then when the production's over they all go out and get drunk and move onto the next studio. The freelancers decide what rate is acceptable, the vfx studios don't have to pay hundreds of staff to sit around twiddling their thumbs between gigs - and the talented cream of the crop rise naturally to the top to take on the staff positions.
R&H Vancouver, 140 employees at it's prime before the bankruptcy. Maybe, and this is stretching it, 20 Fulltime Staff employees more likely around 12, and very few of those non admin. The industry is already primarily freelance. R&H LA was different, closer to 50% staff, but that's because of legacy being a 25 year old company with a lot of people who've been working for 10+ years there. VFX artists rarely if ever are fulltime staff. They work show to show and if the work keeps coming in they sign a new contract and move immediately onto another show instead of being let go when the contract ends. Companies get a lot of bad flack when they let a large group go, without coverage of the fact that the applicable show ended and thus most contracts did too. The challenges start when you have someone really talented who really understands your pipeline.
Despite being freelance you don't wanna lose them when a show ends and being freelance, not staff you are very likely to lost them, so when their contract ends they renegotiate and you keep them on with no work and sometimes pay them more while waiting for the next project. Worse yet, you hire a bunch of freelancers for a set time, and then the show your working on chooses to reshoot, or change things up and you now have tonnes of employees who are on contract, but have no work to do. Then, when they get working again, their contract was for a set date but obviously with delays the schedule now goes beyond that date. So you've paid an artist for a bunch of time while they work on nothing, and then have to try and hold onto them to finish the project. Have three of these films at the same time and you go form a company that had one of it's most profitable jobs one year, to bankruptcy 18 months later. It's not the sole reason, but it was a major factor. So freelance is already in place and therefore not a solution.