Baking Keyframes? or keyframes over keyframes

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  02 February 2013
Baking Keyframes? or keyframes over keyframes

I have a FBX File with a skeleton with a motion capture animation. Is it possible to bake the animation so I can tweak it with new keyframes for the scene but keeping the initial ones activated too? For example, like waving your hand, Something was wrong with the motion capture and I just want to tweak it more without ruining the initial animation or doing the animation manually. Thanks in advance!
  02 February 2013
Yes, you can do this with animation layers, just add a layer and make the changes on that one. You may need to edit the base layer though sometimes to get the results you want (often mocap is 'noisy' and needs to be dialed down a bit to make it easier to add to).
Other tools that are good for working with dense animation data are the Reduced Modification mode in the FCurve editor and the timeline Snapshot tool (both of those are useful for editing the original data).

  02 February 2013
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