|02-22-2013, 03:06 PM||#1|
Join Date: Feb 2013
Help With Textures Please Anyone?
Hi, I am using C4D R12 and have built a character and now need to connect+delete so that I can bind it. The problem is when this happens I am left with hundreds of duplicate textures in the viewport which slows down workflow dramatically. I have tried using the tools/combine scene command but this just makes a mess of everything. Is there away to combine the separate instances of each duplicate texture into just one instance or something along those lines or just generally a better and cleaner way to do this task?
Any help or advice would be greatly appreciated !!!
|02-26-2013, 01:01 AM||#2|
Keeper of the Cheeseportfolio
Reality Check Systems
Have you tried the 'remove unused materials' command from the material manager?
Mac Pro 12 x 2.6 GHz 64GB Quadro K5000
MacBook Pro 4 x 2.3GHz 16GB GeForce GT 750M
C4D R18 Studio/CC/VizRT
|02-26-2013, 01:49 AM||#3|
Join Date: Jan 2003
AFAIK, it's only texture tags using the same
material that are set to UVW projection that
get combined using Connect(and delete)
You might try to go thru your sub objects texture tags
and use "Generate UVWCoordinates" (remove the original UVW tag(s)),
or simply set the tag(s) to UVW projection for non bitmap materials,
then do the Connect+Delete.
MSA | OSX | xfiles ...Cinema4D Tools
|02-26-2013, 01:49 AM||#4|
Lord of the posts
Join Date: Sep 2003
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