Help With Textures Please Anyone?

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  02 February 2013
Question Help With Textures Please Anyone?

Hi, I am using C4D R12 and have built a character and now need to connect+delete so that I can bind it. The problem is when this happens I am left with hundreds of duplicate textures in the viewport which slows down workflow dramatically. I have tried using the tools/combine scene command but this just makes a mess of everything. Is there away to combine the separate instances of each duplicate texture into just one instance or something along those lines or just generally a better and cleaner way to do this task?
Any help or advice would be greatly appreciated !!!
  02 February 2013
Have you tried the 'remove unused materials' command from the material manager?
Mac Pro 12 x 2.6 GHz 64GB Quadro K5000
OSX 10.10.4
MacBook Pro 4 x 2.3GHz 16GB GeForce GT 750M
OSX 10.10.5
C4D R18 Studio/CC/VizRT
Will's Works
  02 February 2013
AFAIK, it's only texture tags using the same
material that are set to UVW projection that
get combined using Connect(and delete)

You might try to go thru your sub objects texture tags
and use "Generate UVWCoordinates" (remove the original UVW tag(s)),
or simply set the tag(s) to UVW projection for non bitmap materials,
then do the Connect+Delete.

MSA | OSX | xfiles ...Cinema4D Tools
  02 February 2013
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