CGTalk > Software > Maxon Cinema 4D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 02-21-2013, 01:22 PM   #1
plasmaworX
Kung Foo Chicken Master
 
plasmaworX's Avatar
Philip Takano
freelance screen designer
Munich, Germany
 
Join Date: Mar 2004
Posts: 138
sketch and toon

Hi guys,

does anybody know how I can get rid of the extra diagonals from n-gons in the render?
I need to render wireframe, wich of course should look as clean as possible:


red/dotted: problematic zones...

Thanks for advice!
__________________
The cleaner you are, the dirtier you can get
 
Old 02-21-2013, 01:26 PM   #2
teleliq
Expert
 
teleliq's Avatar
portfolio
Simon Fiedler
Mainz, Germany
 
Join Date: Dec 2008
Posts: 242
Quote:
Originally Posted by plasmaworX
Hi guys,

does anybody know how I can get rid of the extra diagonals from n-gons in the render?
I need to render wireframe, wich of course should look as clean as possible:


red/dotted: problematic zones...

Thanks for advice!



You can also try the Cel Renderer (under the "Effects" Tab in the rendersettings). This should give you clean lines and it's also faster.
__________________
www.simonfiedler.de
 
Old 02-21-2013, 01:33 PM   #3
plasmaworX
Kung Foo Chicken Master
 
plasmaworX's Avatar
Philip Takano
freelance screen designer
Munich, Germany
 
Join Date: Mar 2004
Posts: 138
Quote:
Originally Posted by teleliq
You can also try the Cel Renderer (under the "Effects" Tab in the rendersettings). This should give you clean lines and it's also faster.


Doesn't do the trick...
__________________
The cleaner you are, the dirtier you can get
 
Old 02-21-2013, 02:00 PM   #4
tcastudios
Steady now!
 
tcastudios's Avatar
...
Sweden
 
Join Date: Jan 2003
Posts: 4,247
Use EdgeSelection(s) in the S&T Tag.

Cheers
Lennart
__________________
MSA | OSX | xfiles ...Cinema4D Tools
 
Old 02-21-2013, 02:05 PM   #5
Uncle-Ox
That guy with the hair
 
Uncle-Ox's Avatar
portfolio
Francois de Swardt
Design Engineer
South Africa
 
Join Date: Jul 2004
Posts: 997
Here's a "not so elegant" solution for you, which I managed to quickly try out. So I'm not sure it will work for all circumstances.

1. Select all the edges of your object and "Edge to Spline" them. Then switch off the "edges" option of your line material or, if you don't have line material tags, switch it off in the render settings.
2. Next, switch on the "spline" option.
3. Under "Hidden Cull", select the "Objects" option and remove the tick from "Self Culling"
4. Drop your object into the "Objects" list box

This works perfectly here. Hope it works for you too.

I suspect if you have multiple options, you will have to have line material tags for each object to avoid linse from shining though objects that's in front of others.
__________________
Software Used:
3D: Cinema 4D, MotionBuilder
Finished Work:
 
Old 02-21-2013, 02:10 PM   #6
plasmaworX
Kung Foo Chicken Master
 
plasmaworX's Avatar
Philip Takano
freelance screen designer
Munich, Germany
 
Join Date: Mar 2004
Posts: 138
Quote:
Originally Posted by tcastudios
Use EdgeSelection(s) in the S&T Tag.

Cheers
Lennart


Yeah, got it to work! The tricky part was: The object is in a C-NURBS, which -even with zero subdivision- obviously creates diagonals which are rendered in S&T. After turning the C-NURBS off (which luckily makes no difference in the Cel render), I got clean n-gon outlines with the edge-selection method... phew!
__________________
The cleaner you are, the dirtier you can get
 
Old 02-21-2013, 02:10 PM   #7
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:38 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.