Slime/Goo oozing over a model?

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Old 02 February 2013   #1
Slime/Goo oozing over a model?

I have been asked if i can find a way to simulate that viscous slimy goo thats sold as a toy for kids to play with! I want to "drop" some on a figure and have it slowly ooze over the figure.

Hours of web trawling has drawn a blank, so i was hoping someone may know of a tutorial that might point me in the right direction.

My skill level is definitely a beginner, and all i have really done has been logo models and some very basic keyframe animations. I have never used the particles or metaballs or anything like that!

I do have r14 Studio.

Appreciate any advice that may be offered!

Old 02 February 2013   #2
Playboy uses c4d, I could ask them for you if you like?
Matthew O'Neill
Old 02 February 2013   #3
i'm laughing on the inside...honest!
Old 02 February 2013   #4
DPIT Effex?

I know the next version is coming soon, but it already has viscous liquid simulation. I'm sure you could tweak the settings to make it more like what you want.

Specifically, here is an example on their page:

IIRC there are settings in there to control how thick or thin the fluid is, and how much friction (how sticky) a surface is.

I believe there is a demo, so give it a shot - and if you like it, you'll support one of the most talented C4d plugin devs we have. You'll be making gross slime in no time. Bonus - you'll also be able to make very cool 'splosions!

Old 02 February 2013   #5
thanks for the suggestion. It looks idal but unfortunately i dont have over 600 to spend!
Old 02 February 2013   #6
Have you googled:

realflow goo

blender goo

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .
Old 02 February 2013   #7
Here is my approach with Mograph and Metaball.

Cheers Cube
Old 02 February 2013   #8
Dpit Effex all the way! The bonus is that you'll get endless fun out of it in your down time.

Edit: Sorry I didn't see your post before I wrote this. As a suggestion though, have you thought about selling your blood or other fluids? Kind of poetic if you think about it, selling fluids to get fluids.

Last edited by PhoenixCG : 02 February 2013 at 05:14 PM.
Old 02 February 2013   #9
If you're on a real budget, then blender fluids is probably the way to go. Though I understand that the interface takes some time to get use to.

So it's really a choice between time or money.
Old 02 February 2013   #10
Originally Posted by cubeman: Here is my approach with Mograph and Metaball.

Cheers Cube

Outstanding ...

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .

Last edited by vid2k2 : 02 February 2013 at 02:19 PM.
Old 02 February 2013   #11
That is really good! It just proves that a pro can build something out of anything.
Old 02 February 2013   #12
thanks for the suggestions everyone.

I spent yesterday afternoon watching a video on "i talk in pictures" (i think that was the site!) where he used metaballs and cloned spheres to create a liquid.

I then adapted the methods shown and came up with a really encouraging start. Now i need to refine it to get the effect i need. Basically I have the goo, but as the real stuff i want to simulate is translucent and full of air bubbles, i need to sink a lot of glass spheres inside this material to give the right look.

Blender is not an option for me, i don't have time to start learning a new package, and as for downtime...what on earth is that??

Old 02 February 2013   #13
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