How to convert external morph targets to Internal

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Old 01 January 2013   #1
How to convert external morph targets to Internal


I have external morph targets set for a character (Not on disk, but inside the scene as separate objects). I need to convert them to internal morph targets so as to be able to flip them and etc. I tried real hard but just couldn't find a way of doing this. Internal morph poses seem to work only with and memorize changes to point level tweaks... But nevertheless there must be a way of doing this. How do I go about accomplishing this?


consumpta est...
Old 01 January 2013   #2
While in Edit mode IIRC, if you clear the Target link from one pose, it should convert it automatically to an internal morph. Same if you delete the target mesh.
Do what you want to do, not what you think you want to do.
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Old 02 February 2013   #3
Wow... Never thought it'd be this simple... Thanx a million for the help man, much appreciated.


consumpta est...
Old 02 February 2013   #4
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