Help with uss enterprise(new one)

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  01 January 2013
Help with uss enterprise(new one)

Hi, i have been stuck now for a bit trying to get this drive section modelled and I cant seem to figure how. Just when i think im getting somewhere i realize i gotta start over. here are a couple of pics of the enterpise:
http://www.filmofilia.com/wp-conten...r_trek_2009.jpg

http://1.bp.blogspot.com/-jY9wzuakc...+Enterprise.jpg

The trouble im having is that it is very intricate as it is not one big cylinder that can be easily reshaped, it seems very modular, and also when i have made a cylinder and shaped it right, the end always gives me trouble.

Here are some methods i've tried:

I tried making a cylinder and shaping it but that didnt work as the lower half seems to stick out more.

So then i sliced the cylinder and scaled the points into the right shape but then i got stuck with how to connect the warp nacelles and again the end just ended up being a bunch of points condensed into one spot.

I also tried splines but had no luck there!

I really hope somebody can help me out as I would love to get this model finished, or at least take a few steps forward.

Thank you so much to anyone that can help me.
 
  01 January 2013
I think there are few enterprise models available on http://www.scifi-meshes.com
might be able to reverse engineer one and figure out a way to build yours
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www.squidinc.co
 
  01 January 2013
I build that ship by myself. You could follow my WIP thread at Scifi-Meshes. There you'll also find the WIP thread of Tobias Richter's model.

I can tell youn this section is a real pain.
The best way to start with the engineering section is to build a spline cage of the main shape and edges. With that you have a 3 dimensional reference instead of just some blueprints and a great sense for the shape you're going to build.

The neck and the pylons are polygons of the main section that I extruded a bit and then moved, scaled and sliced until I got the right shape.

Last edited by nightfever : 01 January 2013 at 11:50 AM.
 
  01 January 2013
Originally Posted by watchtower82: also when i have made a cylinder and shaped it right, the end always gives me tribble.


They just want a cuddle is all.
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Matthew O'Neill
www.3dfluff.com
 
  01 January 2013
I actually started this project because i not long finished a long term project (audi r8:http://watchtower82.deviantart.com/#/d57t8ee) and was thinking this would be something a bit easier.. how wrong i was!
Anyways...
Thank you for your replies, especially nightfever, i love the model you have made. I looked over your post as you suggested and looking at these three images, i'm very impressed!

http://www.scifi-meshes.com/forums/...14&d=1257444577
http://www.scifi-meshes.com/forums/...13&d=1257444577
http://www.scifi-meshes.com/forums/...30&d=1246303316

I would love to be able to get as much help from you as possible if you don't mind, i'd love to be able to model this myself rather than just download a ready made model. I will have a go at creating a spline cage later when i get home, should i do splines along every edge? also once done then how should i proceed, point to point or primitives? just seems very confusing given how smooth everything seems to connect and all the overlapping bits. I know it's a big ask but would love to get your input, i would definitley be in your debt!

Edit: i tried creating a spline cage but can't seem to find any bluprints that line up perfectly so it just ain't happening. I downloaded your model and i am trying to just model mine by looking at your mesh, don't particularly like "reckless modelling" but can't seem to advance any other way.

Last edited by watchtower82 : 01 January 2013 at 08:36 PM. Reason: addition
 
  01 January 2013
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