Photosynth point cloud import - No visible points

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  01 January 2013
Photosynth point cloud import - No visible points

Photosynth allows you to generate 360° shots of your objects and also generates a point cloud as a result, which is viewable after their calculations are complete.

Example; http://photosynth.net/view.aspx?cid...31-3dfb7ebe718c

SynthExport lets you download that information and export as Obj.
http://synthexport.codeplex.com/

All good so far. I wanted to take those points in C4D and do some mograph work with them, but it imports as an empty object with no point information. My file is large enough and definitely contains point data (confirmed by Plexus in AE), but C4D doesn't like it for some reason. Any ideas why?
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  01 January 2013
Did you tried to import with riptide ?
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Frenchcinema4D Moderator http://www.frenchcinema4d.fr
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  01 January 2013
Yes, I figured it out shortly after posting.
I always forget Riptide and that I actually have owned it for years.

Good news is, with a matrix object, some effectors and an export to Plexus, the results are pretty outstanding. It's nice to stumble on an effect that works right out of the bag.

Appreciate the answer.
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  01 January 2013
Just a guess, the Optimize Unused Points option of the OBJ importer must be disabled for points only objects otherwise they will be discarded.
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File Type: png obj_import.png (28.0 KB, 12 views)
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  01 January 2013
I know, but for some reason it wouldn't import correctly.
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  01 January 2013
Originally Posted by ThePriest: Yes, I figured it out shortly after posting.
I always forget Riptide and that I actually have owned it for years.

Good news is, with a matrix object, some effectors and an export to Plexus, the results are pretty outstanding. It's nice to stumble on an effect that works right out of the bag.

Appreciate the answer.


I would love to see what you're doing with that work ! Sound nice.
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Frenchcinema4D Moderator http://www.frenchcinema4d.fr
my website : http://www.lev-communication.fr
Kamigaz® Project on : Pinterest
 
  01 January 2013
Will for sure post when it's complete, but under NDA at the moment.

Basically it consists of point cloud shots morphing into additional point cloud shots. The camera work and transformation all needs to take place in C4D with the results and moves handled in AE with plexus. I'm looking to render a few shots with Paul's WhiteLights plugin using R14 physical dof and adding those in the mix.

There's supposed to be a few captures, which I'm now trying to figure out the route to go down for getting point clouds out of Kinect, while retaining the motion. Would love to hear people's thoughts on how to accomplish this, save me researching it myself for the next 10 hours.
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  01 January 2013
Does anybody have any experience getting C4D particles into Max to be rendered with Krakatoa?
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۩PRIST

 
  01 January 2013
Export the particles to a bin sequence via the realflow plugin (free) and import into max. Krakatoa can read bin particles natively.
 
  01 January 2013
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