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Old 01-13-2013, 07:09 PM   #16
valkaari
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Manuel MAGALHAES
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A shader could be a good option, that's why i'm also following this path. Why not having both options ?

The shader must be a vector displacement map. But a vector displacement map that work with cinema4d's render engine will not work with vray.(except if you use the displacer)
Really not a big deal to add options to switch channels. But a tangent map will not work on version pre-R14.

One argument for the geometry object is that it could be able to subdivide geometry where it need to. Something like paul's tool --> http://cinemaplugins.com/offerings/adaptive-subdivider/

So we could have a plane, with adaptive subdivider and HOT below. That could be cool.


About 64bits, i wonder if there's a lot of people still working on 32bits version of cinema4D or 32bits OS ?
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Old 01-13-2013, 08:17 PM   #17
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This is unbelievable, thank you very much!
 
Old 01-14-2013, 06:39 AM   #18
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thanks for new developments Valkaari. Xplode plugin is really useful already. :-)
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Old 01-14-2013, 10:00 AM   #19
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About 64bits, i wonder if there's a lot of people still working on 32bits version of cinema4D or 32bits OS ?[/QUOTE]

Hi Valkaari,
yes,I know many freelance graphic designers that still works on 32bit. I hope you consider to do also
a 32bit version of Hot4d
 
Old 01-14-2013, 10:16 AM   #20
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i will test if works with vray (it is no vector displ it seems)

cheers
Stefan
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Old 01-14-2013, 11:01 AM   #21
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I daresay this will seem regressive but are there any plans to make it compatible with R13?
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Old 01-16-2013, 04:22 PM   #22
valkaari
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thanks for the kind words.

I've updated the plug-in. It's now a deformer and it is compatible with R12 and newer. (but still only 64bits)

more informations can be found here

edit :
the vertex map is not refreshed properly at the start of animation. I'll try to fix it.
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Last edited by valkaari : 01-16-2013 at 04:26 PM.
 
Old 01-17-2013, 07:41 AM   #23
ukg
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this is awesome, thank you!
 
Old 01-17-2013, 09:02 AM   #24
deepshade
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Thanks for continued work
 
Old 01-17-2013, 09:09 AM   #25
51M0N
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Great work, waves were something missing from C4D, thank you.
 
Old 01-17-2013, 11:31 AM   #26
ChrisCousins
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Extremely useful! Thanks for sharing this work.
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Old 01-17-2013, 01:41 PM   #27
Jops
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Florian Sepp
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normalmaps

thanks a lot... this is great!

I konw, that wishes for free plugins are problematic. and as this plug is great as it is! I really do hard to post one wish here, but it could be super usefull to have a shader for displacement and even cooler for normalmapping... just a idea.

anyway thanks a lot!!!
Jops
 
Old 01-17-2013, 01:48 PM   #28
deepshade
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Quote:
Originally Posted by Jops
thanks a lot... this is great!

I konw, that wishes for free plugins are problematic. and as this plug is great as it is! I really do hard to post one wish here, but it could be super usefull to have a shader for displacement and even cooler for normalmapping... just a idea.

anyway thanks a lot!!!
Jops


Feel bad for posting after all that hard work was put online for free

+1 to the above
 
Old 01-17-2013, 02:02 PM   #29
EricM
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Thanks a lot Valkaari.. it looks very nice.

Thanks for your efforts.
 
Old 01-17-2013, 04:42 PM   #30
JoelDubin
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valkaari---Brilliant! Just Brilliant.
Integrating vertex maps was a stroke of genius. So much you can do.
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