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Old 01-07-2013, 10:11 PM   #31
Mr.Tyler Durden
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Quote:
Originally Posted by threedeedom
Hopefully Maxon are working on an overhauled Thinking Particles system so they may as well go the extra mile and integrate a decent fluid sim while they are at it. Makes sense for Maxon and NextLimit to jump into bed? Just a thought.


No, Maxon wont. Its not the direction they will take. Their userbase is mostly relying on Motiongraphics and Design, rather less on any realistic movie or even vfx work.

Maxon and NextLimit? never!
 
Old 01-07-2013, 10:42 PM   #32
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Quote:
Originally Posted by Mr.Tyler Durden

Maxon and NextLimit? never!


Yeah you're probably right - just wishful thinking. But Maxon tries to offer a wide range of inbuilt tools - sculpting was never a major motion graphics necessity but that didn't stop them including it
 
Old 01-08-2013, 12:38 AM   #33
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Quote:
Originally Posted by Katachi
Net rendering is free for Effex. Download the demo, install, render. Everyone can use it on NET free of charge, on as many clients as you like.



huh?

this is news to me as a couple months ago i and the user had to beg to use DPIT EFFEX on the farm. as many know i am very strict about being legal with software etc - and i own all plugins unless the programmer has made it public that they are free to use under NET.

also even after baking the DPIT simulation the plugin is still needed on the farm to run - just in case others think baking is a solution around it with this plugin.

at least with realflow you can import obj sequences and use them within C4D and NET with no plugin dependence.

so unless you've changed your thoughts about use under NET, i would love to know which is the real samir...

thanks for any clarification,

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Last edited by Per-Anders : 01-08-2013 at 05:07 AM. Reason: removal of private email content at request of user
 
Old 01-08-2013, 02:07 AM   #34
Katachi
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Hi,

yes, this was the case back then. It was changed because there were so many inquiries and users made a point. That's all about it. I don't think I have to get approval for changing the way I handle licensing of my products.

I still don't approve posting a private email conversation publically without my consense. Very impolite of you.

Quote:
Originally Posted by dann_stubbs
huh?

this is news to me as a couple months ago i and the user had to beg to use DPIT EFFEX on the farm. as many know i am very strict about being legal with software etc - and i own all plugins unless the programmer has made it public that they are free to use under NET.

also even after baking the DPIT simulation the plugin is still needed on the farm to run - just in case others think baking is a solution around it with this plugin.

at least with realflow you can import obj sequences and use them within C4D and NET with no plugin dependence.

here's my original question and your reply from april 2012. so unless you've changed your thoughts about use under NET, i would love to know which is the real samir...

thanks for any clarification,

dann
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Old 01-08-2013, 02:15 AM   #35
Katachi
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Quote:
Originally Posted by Troyan
What about farms without Net Render like Render Rocket? Will you provide a free solution for that? And are you keeping the free render nodes model for the future?


We also already spoke via email I remember. Yes, the NET render nodes model will stay free however I will not officially support other NET rendering options.
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Old 01-08-2013, 02:21 AM   #36
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Quote:
Originally Posted by Katachi
Hi,

yes, this was the case back then. It was changed because there were so many inquiries and users made a point. That's all about it. I don't think I have to get approval for changing the way I handle licensing of my products.

I still don't approve posting a private email conversation publically without my consense. Very impolite of you.



it would be great for your users if you made info like this public - it does little to no good if you keep it as a secret or wait until the next time someone has to beg for your favor - not a great business tactic to me.

dann
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Old 01-08-2013, 06:19 AM   #37
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Quote:
Originally Posted by Katachi
We also already spoke via email I remember. Yes, the NET render nodes model will stay free however I will not officially support other NET rendering options.

I sent you 3 emails in a row asking you to clarify what your plans were in the next release that you refused to answer. The last interchange we had was you were thinking about charging per node. That's what you left us with. When were we supposed to assume you had changed your mind? See all the other plugin developers were very communicative and helpful. Good customer service. As the developer of your product, I do realize you reserve the right to act like a dick to your customers. I wish you well with that.
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Old 01-08-2013, 08:38 AM   #38
ilay
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Hello to all
Hm, why need to be so negative to Samir Kharchi support?
His youtube channel, forum are wonderful. Look at support of Nitroman(he is trying, but it's most worst).
We(c4d-fans or profs) lost for example fluids from Igor(Remotion). Samir, please, keep it for c4d.
 
Old 01-08-2013, 09:03 AM   #39
Katachi
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No I just reserve the right to not share internal future plans of my company with a public entity (which in your case is not even a customer of mine). For example to avoid people posting private (and unsafe or subject of change) information in public forums which apparently is the right choice (at least it teaches me not to do this again).

But well, i won't join this kind of personal insulting conversation (it is a mistake i learned the hard way) I just wanted to give out information here to the thread starter and interested users which I did so I leave the rest.

Quote:
Originally Posted by Troyan
I sent you 3 emails in a row asking you to clarify what your plans were in the next release that you refused to answer. The last interchange we had was you were thinking about charging per node. That's what you left us with. When were we supposed to assume you had changed your mind? See all the other plugin developers were very communicative and helpful. Good customer service. As the developer of your product, I do realize you reserve the right to act like a dick to your customers. I wish you well with that.
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Last edited by Katachi : 01-08-2013 at 09:09 AM.
 
Old 01-08-2013, 09:42 AM   #40
Mr.Tyler Durden
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... which relieves us of one option for further reference.
 
Old 01-08-2013, 09:44 AM   #41
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Samir, please don't stop the amazing work that you are doing in developing DPIT Effex. It is presently the _only_ inbuilt liquid simulation solution available for C4d, and the free NET nodes is a big step forward for studios adopting it into their workflow. I have personally tried Effex, and it produces beautiful results.

I think that the frustration we are seeing here in this thread reflects just how badly a segment of C4d users want/need a good, stable and reliable liquid sim system. It is a very specialised need, while at the same time an extremely demanding process. I also notice that it is becoming an increasingly popular request in projects. And as long as Maxon does not integrate this as a feature into C4d, it would seem that you actually have a monopoly over the market!

Given the very complex nature of simulation, and the price point that you are selling Effex, perhaps users would naturally have a high level of expectation of service and support. For me personally, I've always wished the liquid sim features of Effex could be spun off into a separate plugin, and hence priced more affordably.

Sorry to just jump into this thread with my opinions, but I just feel that there is so much potential for this plugin, and it opens so many doors for C4d... under the right conditions it could really blossom! Just look at VrayforC4d; also extremely specialised, very demanding niche, but with great synergy between developer and userbase, it has become a real success for C4d.
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Old 01-08-2013, 09:57 AM   #42
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I think it's worth mentioning that part of the reason I chose to go with Dpit Effex for my fluid sims was because of the great tech support I got from Samir when I was testing out the demo. The other reason was that I'm a freelancer and RealFlow doesn't make a lot of since to me from a profit standpoint, it seems like far too big an investment unless I had a big client lined up that needed it.
 
Old 01-08-2013, 10:21 AM   #43
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I think it may have more to do with what Srek mentioned some time back, that acquiring external code (the Autodesk way) doesn't always result in what's best for the user.

Quote:
Originally Posted by Mr.Tyler Durden
No, Maxon wont. Its not the direction they will take. Their userbase is mostly relying on Motiongraphics and Design, rather less on any realistic movie or even vfx work.

Maxon and NextLimit? never!
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Old 01-08-2013, 11:09 AM   #44
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Quote:
Originally Posted by mustardseed
I think it may have more to do with what Srek mentioned some time back, that acquiring external code (the Autodesk way) doesn't always result in what's best for the user.


not sure why maxon should think that way. both cebas and bhodinut influenced cinema 4d
is the best possible way. which can be easily proven by the fact, that these two 11 yeras
old features (noise shaders, TP) still can easily line up with todays standards.

maxon also bought with py4d recently another huge code chunk, which also works really well.
 
Old 01-08-2013, 11:25 AM   #45
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Quote:
Originally Posted by Little_Devil
not sure why maxon should think that way. both cebas and bhodinut influenced cinema 4d
is the best possible way. which can be easily proven by the fact, that these two 11 yeras
old features (noise shaders, TP) still can easily line up with todays standards.

maxon also bought with py4d recently another huge code chunk, which also works really well.

It took several years and many developer hours to fully integrate the bhodinut code. Similar problems happened with the cebas parts. Very basic difference in coding made it hard work to fully integrate this and there are still limitations that wouldn't be there if the tool were developed for CINEMA 4D directly instead of beeing adjusted for it. Personaly I don't think this kind of integration will happen any time soon again.
Py4D was very different, it was developed fully compliant to the CINEMA 4D coding standards to begin with and Maxon employed the maker instead of only buying the tool.
Cheers
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