Best way to achieve this in C4D?

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Old 01 January 2013   #16
Originally Posted by tcastudios: The Tracer is then PLA animated (plaMATEv2 from my sign)
to get a speedy response and for using SweepNurbing.


Think we'll ever get a C4D viewport as responsive as PLA baked animation, but with live objects?
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Old 01 January 2013   #17
Yee HAW!.

https://dl.dropbox.com/u/4480607/ROPE_DROP.mov
 
Old 01 January 2013   #18
Having fun, have we ?

btw, you should not have to cache the
dynamics prior to running plaMATEv2.
Unless you've found a reason.

Cheers
Lennart
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Old 01 January 2013   #19
Originally Posted by tcastudios: Having fun, have we ?

btw, you should not have to cache the
dynamics prior to running plaMATEv2.
Unless you've found a reason.

Cheers
Lennart


The trouble is not with PLAmate, but with the Tracer. My tracer object is not following the sim unless I bake it.

I am using C4D R12, thus PLAmate v1
I see that PLAmate v2 does work as you say in R13, although the Tracer object still does not show unless I bake the sim

Last edited by JeremyW : 01 January 2013 at 08:23 PM.
 
Old 01 January 2013   #20
Originally Posted by JeremyW: although the Tracer object still does not show unless I bake the sim


Yea, that's true, dynamic priorities are funky and have been so for a while I'm afraid.

Cheers
Lennart
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MSA | OSX | xfiles ...Cinema4D Tools
 
Old 01 January 2013   #21
Originally Posted by justm: Is Phytools compatible with R14?


I believe remo's tools have been updated for R14. I've always found his site confusing. The organization of products is odd.
 
Old 01 January 2013   #22
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