HGUTL- Retro gaming wallpapers

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  02 February 2013
Just an FYI

You can do reflections and work in 3d space in AE

http://www.videocopilot.net/tutorials/3d_reflections/

http://www.videocopilot.net/presets...3d_reflections/
 
  02 February 2013
I'm very at home in c4d, that said i do know when it's time to step out into another program.

For the rendering c4d is great. But animating the sprites, does anyone have a better idea?
 
  02 February 2013
'sprite animation' is a rather vague term for a 3d software. given the circumstances i assume
you want to to create an image sequence out of an existing set of images and not create an
image sequence out of 3d data.

c4d can read image sequences as animations with the bitmap shader. there are several free
sprite animation softwares, which can produce various output formats out of an animation
sheet or a series of images.

you could do the animation also inside c4d or flash, but i do not see a reason to do so.
 
  02 February 2013
The first ident for my website. I've got lots more game relevant idents in mind, but first things first. I needed this as i have something to add it to!

http://youtu.be/RCEMQXupemU

I'd love to hear what you think..
 
  02 February 2013
This is a bad thread to follow: The Dungeon Master one really nailed it, I had to install it on an emulator :/
(Make a NetHack one, that should be a blast).

Can you turn animated gif or whatever the sprites are to a movie file and then use that in Storm Tracer / X particles (or whatever plugin supports color inheritance these days?)to make some cool particles animatios?
__________________
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  02 February 2013
Well i'm glad you like the Dungeon Master wallpaper..

And then a couple more, 2 games out of the fishy trilogy & my first Star Wars wallpaper..

http://hgutl.com/james-pond-underwater-agent/
http://hgutl.com/robocod-james-pond-2/
http://hgutl.com/star-wars-dark-forces/
http://hgutl.com/bomberman-panic-bomber/
 
  02 February 2013
I was sent a brilliant gif a few weeks ago & have made it into a proper animation.

I loaded the gif into photoshop & went through each fame grounding the characters & correcting their positions so they worked when viewed close up.

I wanted to do something with mograph first. I got the basics working but even at a low resolution (380 x 300) it brought my macbook to a stand still!? I am coming back to this idea at the moment, but this clip had to stay in it's pixel form..

I ran the new animation inside cinema 4d, in my HGUTL studio. Added some camera movement to cover the fact the the characters just appear at the edges of the shot, also to accentuate the action & of course the pixels!

I'm quite happy with how this turned out & will be doing more in the future.

It can be seen here..

www.youtube.com/watch?v=hwMz9P4tWZ0

Now back to some more wallpapers..

Last edited by smurfted : 02 February 2013 at 06:50 PM.
 
  03 March 2013
I also have a new batch of wallpapers fresh for your critique & perusal..

http://hgutl.com/buggy-boy-speed-buggy/
http://hgutl.com/dig-dug/
http://hgutl.com/bad-dudes-vs-dragon-ninja/
http://hgutl.com/super-metroid/

I spent quite a while on the Metroid wallpaper as i'm starting to move more towards integrating the sprites in a 3d world. There is much more in this shot than just a basic floor. There will be more of this sort of thing soon..

I've re-made the Bad Dudes wallpaper adding more characters. I'm going to be returning to more of my other older wallpapers soon too.

I think some of the older ones are a bit weak now, lacking variety, relevance or respect in their backgrounds.

p.s. any that you think are a bit weak. This is your chance to mention it..
 
  03 March 2013
So i figure about half of my pictures need work. So from now on there will be some new & some (majorly) updated ones. I've decided to sit down make proper matte paintings for each game. Then use some 2.5D magic & integrate the sprites properly into their new worlds..

In the case of the updated ones i have left the old versions on site. So you can judge for yourself if i've made them better or worse..

http://hgutl.com/cool-spot/
http://hgutl.com/sonic-the-hedgehog/
http://hgutl.com/rampage/
http://hgutl.com/terminator-mega-cd/

More coming soon..
 
  06 June 2013
Does anyone have a good experience or advice about an online printers?
 
  09 September 2013
So i've been away for a while, but i've got more to show..

I have made a whole new site so show off my works. I made it easier to find your favourite games by using the first letter as well..

http://www.hgutl.com

I have made a few new ones as well..

http://hgutl.com/double-dragon/
http://hgutl.com/outrun/
 
  10 October 2013
Over the last year the set-up i've been making to handle all the sprites has gotten ever more complicated (it started off as basic mograph clones with a reflection).

More recently i have made 2.5d worlds to give proper shadows. And as of today i've re-written mostly everything, adding ambient lighting for the sprites & foreground objects to my system.

My latest, halloween related wallpaper can be found here..
http://hgutl.com/splatterhouse/
 
  12 December 2013
I had a new idea i thought i'd test out here. Taking a shot from a film, clean it up & then replace the characters with the retro game versions of themselves..

It's first first use of the camera calibration tool, had it for ages but never used it, great little tool.. It made it much quicker to knock up the set.



the original plate..

 
  03 March 2014
I know i haven't posted any of my artwork for a while, but i thought i'd return with a big one, the most famous of plumbers no less..

Different though as i'm testing out a whole new style here too. No Cinema 4D for a change!?

As such i'd love to hear what you think?

 
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