HGUTL- Retro gaming wallpapers

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  01 January 2013
Cheers for that Rich, i'll start posting there as well..
  01 January 2013

oh my god, memories. best one is my little sister holding the game gear as far away as
possible from her body, because this game scared her so badly. but she didn't stop playing,
because videogames used to be pretty much fun
  01 January 2013
Always happy to bring back good memories mate.

Here are another 3 wallpapers i have added recently..

  01 January 2013

keep up the good work, alone the amount of wallpapers is amzing, i really enjoy the
updates and browsing the new images. it would be cool if you could add a search function
and/or some way to mark new images in the tag cloud.

i would also love to see more adventures and rpgs. day of the tentacle, sam and max and
monkey island would be charming
  01 January 2013
Glad you like them..

So far you can search by the game machine or the year. On the home page is always the 10 most recent wallpapers. I'd better mention that on site.

That said I will add a menu for the "genre" of game soon. As there are now enough wallpapers to justify it..

Your requests have been added to my list

Heres my latest (not on the website yet!).

  02 February 2013

I like the new versions and I also like the idea of providing some background information. I think it really adds something to the whole concept, but you should use line breaks more carefully. For example the Monkey Island 2 text looks quite torn apart.

I am also still not a fan of the logo, but you already know that

Happy rendering,

Last edited by littledevil : 02 February 2013 at 12:49 AM.
  02 February 2013
Cheers for the C. crits mate, sometimes it feels a bit lonely on the forums. I'm looking into the logo this week actually as i'm going to make an ident (but my pictures will remain watermarked). The site will be undergoing changes as well, including an update to my tatty text.

A couple more made, i spent a fair amount of time on the third one (as it seems to have quite the cult following!)

  02 February 2013

1. Not sure if you actually followed my critic, or if it's just a coincidence, but the text flow/layout looks much better on these new one.

2. You might want to post these on a gaming network like IGN, i think you would get quite a response there. The c4d forums on cgtalk always had a problem with personal work, not sure why, but the interest seems to be rather low. one of the larger gaming development networks, prefereably one of the more indie oriented ones, would also be a good plce to promote this idea.

3. Just one thing about the logo (again). I totally agree with you on the point, that you have to watermark your images. But it is a quite difficult task to find the balance between fine and too intrusive. It is mainly a thing about contrast. I recently just watched one of the awarded pieces here in the gallery and had to think of the logo discussion. Despite the fact, that the placement and size of the logo is also not perfect for this imho, it is quite a good example how to blend a very big logo with your image.

  02 February 2013
I am a little more aware of what i'm typing, which i s a good thing.

IGN was also a good idea, i'm on lots of forums at the moment seeing which one work out in what ways. I have always posted my stuff here. I rarely get much of a response (unless i'm stuck), still i post here as i get a different replies than from a wallpaper or gaming site..

To be fair today i made my logo in 3d & made pac-mans world & arcade cabinet in c4d for my idents i'm doing this week.. So there will be more to comment on.

I do agree with you about the watermarking (but it doesn't mean i'll be making much of a change :P ).
  02 February 2013
I'm looking into animating some sprites inside c4d to make an ident for the site..

I was wondering if anyone had done much sprite animation inside c4d? maybe (hopefully) somebody has some hints or tips..
  02 February 2013
Why not just do this in photoshop?

I don't really see the point of a 3d program for this.
  02 February 2013
I know what you mean, i started out in photoshop but the reflections & how the backdrops work just seemed better in my 3d program.

I have a couple of animations brewing as well, which are obviously made a lot easier inside cinema 4d. I already have a huge library that i can drag and drop sprites to my hearts desire.

Then there is also set-up scripting in place to cut down on repetitive footwork. Allowing me to arrange, scale & correct my sprites very quickly..
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