Tools4D Texture Remapping updated to 1.71

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 12 December 2012   #1
Tools4D Texture Remapping updated to 1.71

Ive updated these plugins to version 1.71

Check out the ChangeList here...

Buy it here..

Watch Jerome's super example of the Instance Colorizer combined with TP particles here...

And check out Rob Rhodes great render, where he uses the Random Tile shader to do the wood panels.(RMB show image to see the full size image)


www.Tools4D.com

Last edited by tapaul : 12 December 2012 at 09:29 AM.
 
Old 12 December 2012   #2
superb tool Paul- thanks a lot for the update!

cheers
stefan
__________________
V-Ray on FB:: http://www.facebook.com/vrayforc4d
http://VRAYforC4D.net
http://www.3dtools.info
http://rhino.io
 
Old 12 December 2012   #3
Thanks for the update Paul. Will be giving that a spin in the morning. The stretch option sounds very promising!

I would say this plugin is a real game changer for me. I also used the random tiler on the floor and on the wood in general in that image.
 
Old 12 December 2012   #4
Rob, is that rendered in Vray?
__________________
"...if you have faith as small as a mustard seed... Nothing will be impossible for you."
 
Old 12 December 2012   #5
Yes vray and of course some photoshop tweaks. No tweaks needed on the textures though just general lighting and colours.
 
Old 12 December 2012   #6
by the way

www.Tools4D.com is blocked by our Company's content filter

Quote: Access Denied (content_filter_denied) Your request was denied because of its content categorization: "Games"


it might perhaps be useful to get rid of some meta tags ?

kind regards
mogh
__________________
R17 Visualize - Flickr Album - Website
 
Old 12 December 2012   #7
Looks great, with the shaders, is there any noticeable processing overhead, or is it just processed once in the shader then on render just loads it as a bitmap? Basically, does it add to render times at all?

cheers
brasc
__________________
brasco on vimeo
 
Old 12 December 2012   #8
To be honest I'm not quite sure how it works under the hood but in use I've not really noticed any overhead, so if there is any it's minor. You can throw a lot of stuff at it too as you can have multiple different textures loaded in and each in their own layer stack with filters and noise etc. there are lots of randomisation tweaks as well like hue, gamma, sat etc. also joint thickness randomisation and micro spinning of tiles. Paul's updates are really fast too I've not even had chance to try the latest one out!
 
Old 12 December 2012   #9
Originally Posted by mogh: by the way

www.Tools4D.com is blocked by our Company's content filter



it might perhaps be useful to get rid of some meta tags ?

kind regards
mogh


I dont have any tags that would indicate game content. very strange.
Who opperates the filter?
 
Old 12 December 2012   #10
>Basically, does it add to render times at all?
compared to what?

it does have afair bit to do , but you wont notice any significant slowdown , beyond what can be expected by "doing all that stuff"

eg. if you tried to replicate this stuff by hand, not only would it take you all day and then some, but it would be slower to render, becuase youd have to set up all sorts of crazy shaders to get there and they all have to be inited and called by the renderer.

so, I would say , faster than doing it by hand , in every way imaginable.

regards
Paul Everett
Tools4D.com
 
Old 12 December 2012   #11
Of course I'm not comparing to doing it by hand, I was just curious about the processing overhead compared to shaders or bitmaps (regardless of the benefit to tiling), as I render thousands of frames every week, if it adds too much time it'd be a consideration, not a deal breaker, just a consideration.

cheers
brasc
__________________
brasco on vimeo
 
Old 12 December 2012   #12
>if it adds too much time
Then the answer is no ,there it does not slow down your renders, or have any kind of negative speed impact. It was written in C++ , so its about as fast as it gets.


regards
Paul Everett
www.Tools4d.com

Last edited by tapaul : 12 December 2012 at 08:31 AM.
 
Old 12 December 2012   #13
Great stuff, look forward to using it.

cheers
brasc
__________________
brasco on vimeo
 
Old 12 December 2012   #14
It renders absolutely superfast. I don't see any difference in rendertimes.
Highly recommended!

odo
 
Old 12 December 2012   #15
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:59 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.