|11 November 2012||#1|
Maxon CINEMA 4D certified instructor, freelancer
Prague, Beroun, Czech Republic
Join Date: Sep 2004
I have tested (for the review) the IRay of Mental Ray for CINEMA 4D and it´s really very usable.
Speed (+CUDA suport)
material editor (pretty close to the C4D look)
C4D Shader support
Rel. simple settings
I miss beutty passes
Manual (IRay render settings), MentalRay is ok
here is the result I made
Maxon CINEMA 4D certified instructor and freelancer
CINEMA 4D "semi"-unbiased rendering tutorial
|12 December 2012||#2|
Join Date: Mar 2006
How would you compare, if you can, to using vray for c4d?
I'm getting irritated that vray for c4d is falling behind other implementations and what I was waiting for in material sharing (MetaSL/vrscene) is already in M4D. I like C4D render but I like the enhanced channels in vray/mental ray but I want to be sure I can use the external renderer in the pipeline with max/maya. It looks like I can currently with M4D but vrayforC4D is far delinquent with the promise, if ever it is coming (roadmaps had us on v2 by now and still no 1.5).
|12 December 2012||#4|
Join Date: Sep 2006
really nice render pavel!
iray does not have multipasses at the moment, but we'll add a very flexible system soon.
with mental ray in m4d it is already very flexible, you can output multipasses even down to material settings such as metallic flakes or so
DIRIMOTE - Download > Scan > Control
|12 December 2012||#7|
Join Date: Jul 2004
You mention a review... any rough idea for an ETA on that? I would be very interested if you had any thoughts on how it stacks up to Vray also.
Actually, would be very interested in _whatever_ you can come up with on this baby. Downloaded the trial and will be digging in this weekend with my new GTX660ti card in the Mac Pro. Lots of new toys this weekend.
|12 December 2012||#8|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|