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Old 12-05-2012, 05:56 PM   #31
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fantastic update!
once again: thanks a lot david!

Last edited by useruser : 12-05-2012 at 07:11 PM.
 
Old 12-05-2012, 07:07 PM   #32
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David, you are doing good. pSHADE is just what the doctor ordered!
Bought it a few days ago (when the Hair option came).

Highly recommended,
Cheers
Lennart
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Old 12-05-2012, 08:20 PM   #33
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Stuart Townsend
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I must be falling behind the times (happens when you have two kids). I'm slightly confused to the usage of this plugin. Can you give a practical example where it might benefit my workflow?
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Old 12-06-2012, 09:48 AM   #34
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Quote:
Originally Posted by ThePriest
I must be falling behind the times (happens when you have two kids). I'm slightly confused to the usage of this plugin. Can you give a practical example where it might benefit my workflow?

pShade is a channel shader for shading based on particle properties (age, speed etc.) it is also able to sample the texture from a birth surface and carry it along with the particle.

pShade can further extend the hair renderer of CINEMA (if available) to enable particles to be fully shaded using standard materials (rather than only hair materials), so any shader/texture can be used for rendering particles without any geometry (think sprites/placard rendering).

It is a plugin for assisting in the shading/rendering of particles (thinking particles and standard particles, soon x-particles too).
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Old 12-06-2012, 04:51 PM   #35
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Stuart Townsend
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What I'm really looking for atm, is a good way to shade foam particles from either RealFlows or Dpit Effex. Trying to figure out if this has some potential to help. Hair particles as sprites + some sort of velocity shading + falloff shader = success.
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Old 12-07-2012, 10:25 AM   #36
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Quote:
Originally Posted by ThePriest
What I'm really looking for atm, is a good way to shade foam particles from either RealFlows or Dpit Effex. Trying to figure out if this has some potential to help. Hair particles as sprites + some sort of velocity shading + falloff shader = success.

If you need any help just contact me through my site or PM me.
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Old 12-19-2012, 07:15 PM   #37
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Just wanted to say pShade is amazing!!! Thank you for the great, Plugin David. I'm working on some cool tests. Also, great that it is working with X-Particles.

I would to see this evolve into C4D's Krakatoa .

Cheers,
Josh
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Old 01-21-2013, 07:14 AM   #38
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Stuart Townsend
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I've had some time to play around with this tonight, will definitely donate for your efforts.

Render instances appears to break the effect. Is there any plan to fix this limitation? As I'd rather use geometry vs hair. Great addition to the toolset though.
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Old 01-21-2013, 07:24 AM   #39
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Quote:
Originally Posted by ThePriest
I've had some time to play around with this tonight, will definitely donate for your efforts.

Render instances appears to break the effect. Is there any plan to fix this limitation? As I'd rather use geometry vs hair. Great addition to the toolset though.

If you could possibly drop me a mail (either PM me or via the website) with a scene I'll take a look, instances should be working fine. pShade was originally created for rendering particles with geometry and instances, it is only recently I found a way to enable hair to use the shader too.

Thanks.
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Old 01-21-2013, 07:24 AM   #40
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