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Old 11-14-2012, 09:05 PM   #1
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N Parker
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Occlusion & Frustum Culling in C4D?

I was reading about the Unity engine this morning and one of the features was "Occlusion Culling" by Umbra Software.

Found a short 2 minute video of GPU accelerated Occlusion Culling
http://www.youtube.com/watch?v=fU2L7IdYDVc

Here's a little longer video from Unity:
http://www.youtube.com/watch?v=S5l3unhW4e0

They both mention Occlusion and Frustum culling. I vaguely recall some C4D equivalent scripts to help speed up the viewport like these methods. Anyone know of something like this for Cinema?
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Old 11-15-2012, 03:58 PM   #2
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Interesting topic. I dont understanf why they talk about "baking" the Culling. Is this not for live editor performance? Does it work on a freely interactive Scene or just with a animated Camera?
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Old 11-15-2012, 08:20 PM   #3
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I think Unity 3 required baking. But the new Unity 4 is realtime? I think.

In any case, it would be cool if some C4D Camera script could do this to speed up viewport speed.
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Old 11-15-2012, 08:20 PM   #4
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