|11 November 2012||#1|
West Chester, USA
Join Date: Feb 2002
Subpoly displ. into geometry?
Helping out a friend who has R13 Visualize.
I have R13 Studio. I sent him a model that uses subpolygon displacement in one of the textures (the main texture actually). Is he able to use this feature in Visualize?
If not, is there another way to turn the same subploy displacement into actual geometry?
The displaced texture would be a monster to model.
"Imagination does more than affect us; it effects change in our lives."
|11 November 2012||#2|
Join Date: Oct 2002
you can turn it into geometry using the Displacer Deformer.
Put the object into a HyperNURBS with the same subdivision level as the subpoly-displacement. Then put it into a Null Object and add a Displacer Deformer below the HN. When "Emulation" is turned on in the Displacer settings it will use the shader displacement settings.
Right-click the Group/Null Object in the Object Manager and click "Current State to Object".
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