Applying texture to clones problem

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  10 October 2012
Applying texture to clones problem

Hi all,
Here's my problem - I'm applying a material to the shader effector and then effecting a grid array of clones. This works as expected and applies a unique solid to each clone based on the image in the material. However I would like the clones to have a certain reflection/bump/so forth (all of them the same values for everything but color) but I'm not sure how to do this. Any help would be much appreciated!
  10 October 2012
OK I found a solution.
Basically you need to apply another material to your cloner, which contains all the channels you want the clones to have but with mograph color shader in the color channel (set to color). This will pick up the color of the clone and use it as the color of the material.
  10 October 2012
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