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Old 10-26-2012, 10:11 AM   #1
Knusperschnitzel
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Martin Speidel
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Convert Softbody Dynamics to Polygon Object

Hello Community,

maybe it's a noobish question
but i can't convert this attached simulation into a static mesh. i just need the ending state.
any suggestions? what's wrong? i already tried cappucino & co. thanks a lot!

Greetings from Hamburg
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File Type: zip blanket.c4d.zip (99.9 KB, 15 views)
 
Old 10-26-2012, 10:31 AM   #2
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mike batchelor
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haven't looked at the file but, cache it then drop the object into the timeline, then choose functions. bake object enable PLE bake, it'll make a new copy that has all the data baked into key frames, choose the frame you like, right click the new object> current state to object, done.

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Old 10-26-2012, 10:43 AM   #3
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mh i already tried this, but it didn't work for me. maybe it's because i did the simulation on a cloth nurbs...?
 
Old 10-26-2012, 11:01 AM   #4
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got me stumped too sorry
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Old 10-26-2012, 11:08 AM   #5
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Alembic export
Re import

Go to last frame
Hypernurbs object (the blanket) - current state to object

does that do it for you?
 
Old 10-26-2012, 11:39 AM   #6
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no, still working with R13...
 
Old 10-26-2012, 11:43 AM   #7
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Martijn Paasschens
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You're right Knusperschnitzel, it seem to be because you have the simulation attached to the cloth NURBS.
Move the dynamic tag to the plane object, then make the Cloth NURBS editable. Then you can go tho the last frame and either remove the dynamics tag or "current state to object" will work.

hope this helps.
 
Old 10-26-2012, 11:46 AM   #8
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if not iv run the alembic trick and have a single file i can email over, give me your addy and ill send it over

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Old 10-26-2012, 11:46 AM   #9
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