CGTalk > Software Specific Forums > Maxon Cinema 4D
To minimize the ads you see on this page create a CGTalk account and log in HERE
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 10-12-2012, 10:13 PM   #1
jackthegiantkiller
Old Member
 
jackthegiantkiller's Avatar
portfolio
Jack Myers
Animation and Design
JackMyers.tv
New York City, USA
 
Join Date: Nov 2005
Posts: 138
Exclamation Possible Hair Dynamics Bug or Limitation?

My friend teaches C4D and one of his students came to him with a problem, which I have recreated here. All of this is based in R13, not sure if this is solved in R14.

I have a plane used to generate hair with dynamics, along with a separate floor object set as a static mesh to catch falling objects.

I create a sphere, add dynamics and a hair collision tag, drop it and it hits the floor and compresses the hair as expected.

I create a Mograph linear cloner, put in a sphere, add dynamics and hair collision and it drops and affects the hair as expected.

Now, I create a TP standard emitter. I add a Mograph cloner set to object mode and drag the appropriate TP group as its reference shape. Add dynamics and hair collision and the emitted spheres generated fall and bounce off the floor as expected, but they do not interact with the hair. I tried this with a standard emitter using dynamics as well, no luck getting it to interact with the hair.

I've attached the project...any thoughts?
Attached Files
File Type: zip hair-dynamics-bug.c4d.zip (98.0 KB, 14 views)
 
Old 10-12-2012, 10:39 PM   #2
tcastudios
Steady now!
 
tcastudios's Avatar
...
Sweden
 
Join Date: Jan 2003
Posts: 4,243
Set the Hair Objects Priority to Generators at 400 or higher.


Cheers
Lennart
__________________
MSA | OSX | xfiles ...Cinema4D Tools
 
Old 10-16-2012, 01:46 PM   #3
jackthegiantkiller
Old Member
 
jackthegiantkiller's Avatar
portfolio
Jack Myers
Animation and Design
JackMyers.tv
New York City, USA
 
Join Date: Nov 2005
Posts: 138
Excellent, thanks much!
 
Old 10-16-2012, 01:46 PM   #4
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:15 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.