Free particle flocking plugin

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  10 October 2012
Free particle flocking plugin

This is pretty stinking cool. Doesn't require TP, works with standard particles. And free

Video
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  10 October 2012
...and with X-Particles as well
 
  10 October 2012
Cool find... thanks!
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  10 October 2012
very cool plugin, nice looking Flocks.
Pretty straightforward to set up targets/ repellers / geometry to avoid.

good stuff.
Very cool addition to the Standard Particle system.

Edit : link to the plugin-page

thanks
d
 
  10 October 2012
And what's best of all... it's free and open source! Awesome. Thanks Frank!!!

-kvb
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  10 October 2012
You're welcome guys. It was really only the work of three evenings, so it's not particularly fancy. Also, the concepts behind it are 25 years old.

There are several functions that I would have liked to add, but since I have only very limited time to focus on fun stuff like this, I decided to just publish it and hope that people likeit and that interested plugin developers add more nice features ;-)

Cheers,
Jack

Last edited by c4d-jack : 10 October 2012 at 11:36 AM.
 
  10 October 2012
Oh man thank you so much. Gone are the times of painfully trying to imitate flocking. Woohoo.
 
  10 October 2012
A new video is now online (since I don't have a Vimeo Pro account, it's only in SD this time :-/).

The boids try to save their a**es from two vicious predator spheres ^_^
http://vimeo.com/51285056
 
  10 October 2012
Thanks for including the C++ source code.
I wish more people would do that.

-ScottA
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  10 October 2012
That's great, Frank! Would it be possible to to post that file to take a look at your settings?

Thanks!

T
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  10 October 2012
And another last video, featuring lots of little worms and one fat worm.

https://vimeo.com/51301880
 
  10 October 2012
Listed as r14 only. Is that because you are taking advantage of something in R14, or could it be compiled for older versions?

_mike
 
  10 October 2012
It should absolutely be possible to compile it for R13 or maybe even R12 or earlier releases, somebody just had to do it. I must admit, I'm too lazy.
 
  10 October 2012
I gave compiling it a shot for R12. But I ran into lots of errors:
targetData.Flush(); not identified
targetData.Append(tdata); not identified
targetData.GetCount(); not identified
repellerData.Flush(); not identified
repellerData.Append(rdata); not identified
repellerData.GetCount(); not identified
etc...

None of these methods are listed in your structs in the helpers.h file. So it's no wonder that I'm getting these errors.
No idea where you are pulling these methods from.

Plus you seem to be using some sort of custom dynamic .dll file(FlockModifier.dylib)?
Not sure what that one is all about either.

-ScottA
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Last edited by Scott Ayers : 10 October 2012 at 09:36 PM.
 
  10 October 2012
Wink

Oh right, damn. I forgot that I actually am using some R14 specific stuff. Those are methods of the new BaseArray class introduced with the R14 API. What they do you can guess from the function names. You can replace any c4d_misc::BaseArray<> stuff with either GeDynamicArray or (for better performance) you allocate the arrays yourself with GeAlloc and free them with GeFree.

The .dylib file is the plugin binary for OS X, you can ignore it for the Windows side.
 
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